Cartoon and Animation
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: CFA105
Ders İsmi: Cartoon Techniques I
Ders Yarıyılı: Spring
Ders Kredileri:
Theoretical Practical Laboratory ECTS
2 1 0 4
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course:
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator : Asst. Prof. Dr. ZEYNEP ÖZGE KALYONCU
Course Lecturer(s):
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: It is aimed to explain the production and design stages of cartoon and animation techniques and their basic principles.
Course Content: Understanding the animation film making process and animation techniques with applying animation principles.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
2 - Skills
Cognitive - Practical
1) Studying the illusion of movement and its creation process.
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
1) To gain the ability to describe animation techniques.
2) To gain the ability to describe the animation production process.
3) Understanding the principles of animation production.
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Dersin genel işleyişi, görev ve sorumlulukların bildirilmesi
2) Basic concepts and factors that create an animated image. Pre-readings on the topics
3) Animation techniques and classification I Pre-readings on the topics
4) Animation techniques and classification II Pre-readings on the topics
5) Animation making process; pre-production The Animation Bible - Maureen Furniss
6) Animation making process; production The Animation Bible - Maureen Furniss
7) Animation Production Process; Post-Production The Animation Bible - Maureen Furniss
8) Midterm Exam
9) 12 Basic Principles of Animation I – Stretch & Squash The Animator's Survival Kit - Richard Williams - Faber and Faber
10) 12 Basic Principles of Animation II - Anticipation, Staging The Animator's Survival Kit - Richard Williams - Faber and Faber
11) 12 Basic Principles of Animation III - Straight Ahead Action and Pose To Pose, Follow Through & Overlapping Action, Slow In & Slow Out. The Animator's Survival Kit - Richard Williams - Faber and Faber
12) 12 Fundamental Principles of Animation IV – Arcs, Secondary Action. The Animator's Survival Kit - Richard Williams - Faber and Faber
13) 12 Basic Principles of Animation V – Timing, Exaggeration The Animator's Survival Kit - Richard Williams - Faber and Faber
14) 12 Fundamental Principles of Animation VI – Solid Drawing, Appeal. The Animator's Survival Kit - Richard Williams - Faber and Faber
15) Final Exam

Sources

Course Notes / Textbooks: The Animator's Survival Kit - Richard Williams - Faber and Faber
References: Animasyon’un Kutsal Kitabı - Maureen Furniss - Karakalem Kitabevi Yayınları
The Complete Animation Course: The Principles, Practice and Techniques of Successful
Animation - Chris Patmore - Barron's Educational Series

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

3

4

2

Program Outcomes
1) Have knowledge to evaluate the historical development of Cartoon and Animation with its artistic and technological dimensions.
2) Have knowledge about the interdisciplinary interaction related to the relevant art and design field.
3) Have knowledge of ethics, critical thinking and research methods.
4) Have knowledge the concepts and genres of Cartoon and Animation with their artistic and technological dimensions.
5) Have ability to master the genres and production processes in the fields of Cartoon and Animation and to develop creative projects.
6) Have ability to explain the concept of ethics in a scientific and cultural context.
7) Have competence to communicate with people involved in different stages of production processes and to make projects.
8) Communicate effectively and accurately to experts or non-experts using visual, written and verbal communication methods.
9) Aware of the necessity of lifelong learning; monitors the developments in the field.
10) Think analytically and critically.
11) Determine the learning needs of the field.
12) Ability to solve the problems encountered in the field of Cartoon and Animation in a scientific approach.
13) Ability to learn and use software, devices and equipment used in all stages of the Cartoon and Animation production process.
14) Ability to use the knowledge and skills acquired in theoretical and practical courses in the field of Cartoon and Animation to specialize in a certain area.
15) Ability to act in accordance with both individual and team work in the production process in the field of Cartoon and Animation, and to provide coordination in the work process.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Have knowledge to evaluate the historical development of Cartoon and Animation with its artistic and technological dimensions. 4
2) Have knowledge about the interdisciplinary interaction related to the relevant art and design field.
3) Have knowledge of ethics, critical thinking and research methods.
4) Have knowledge the concepts and genres of Cartoon and Animation with their artistic and technological dimensions. 5
5) Have ability to master the genres and production processes in the fields of Cartoon and Animation and to develop creative projects. 5
6) Have ability to explain the concept of ethics in a scientific and cultural context.
7) Have competence to communicate with people involved in different stages of production processes and to make projects. 3
8) Communicate effectively and accurately to experts or non-experts using visual, written and verbal communication methods.
9) Aware of the necessity of lifelong learning; monitors the developments in the field.
10) Think analytically and critically. 3
11) Determine the learning needs of the field.
12) Ability to solve the problems encountered in the field of Cartoon and Animation in a scientific approach. 4
13) Ability to learn and use software, devices and equipment used in all stages of the Cartoon and Animation production process. 1
14) Ability to use the knowledge and skills acquired in theoretical and practical courses in the field of Cartoon and Animation to specialize in a certain area. 3
15) Ability to act in accordance with both individual and team work in the production process in the field of Cartoon and Animation, and to provide coordination in the work process. 3

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
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