Architecture
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: ARC415
Ders İsmi: Virtual Reality Applications
Ders Yarıyılı: Fall
Ders Kredileri:
Theoretical Practical Laboratory ECTS
2 0 0 4
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Bölüm Seçmeli
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator : Asst. Prof. Dr. TUNA KAN
Course Lecturer(s):
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: The options for using architectural designs and existing architectural environments on virtual platforms are presented.
Course Content: General information about Virtual Reality definitions, development process, terms and applications will be given. The usage areas of virtual reality platforms will be discussed through examples.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) Getting to know the Concept of Virtual Reality at a basic level.
2) Understanding Virtual Reality Uses.
3) To learn the purpose of using historical environments on virtual platforms.
4) To be able to use virtual reality application in project presentations.
2 - Skills
Cognitive - Practical
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
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3) Konulara ilişkin ön okumalar
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Sources

Course Notes / Textbooks: McCaffrey, M., 2017. Unreal Engine VR Cookbook:
Developing Virtual Reality with UE4 (Game Design). 1st
Edition. Addison-Wesley. Rheingold, H., 1991. Virtual Reality: Exploring the Brave New Technologies. Simon & Schuster Adult Publishing Group.
Anderson, E. F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. & De Freitas, S., 2010. Developing Serious Games for Cultural Heritage: a State-of-the-art Review. Virtual reality, 14(4), 255-275. HTC Vive,
References: McCaffrey, M., 2017. Unreal Engine VR Cookbook:
Developing Virtual Reality with UE4 (Game Design). 1st
Edition. Addison-Wesley. Rheingold, H., 1991. Virtual Reality: Exploring the Brave New Technologies. Simon & Schuster Adult Publishing Group.
Anderson, E. F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. & De Freitas, S., 2010. Developing Serious Games for Cultural Heritage: a State-of-the-art Review. Virtual reality, 14(4), 255-275. HTC Vive,

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

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Program Outcomes
1) Develop clear and clear questions, evaluate opposing views, reach well-queried results and understand it as lifelong learning process.
2) The use of digital programs and technical drawing standards to formally define each phase of the design process is a skill of practicing complete and accurate technical description and documentation of a project.
3) To be able to create suitable examples for the program in the creation and development of architectural and urban design projects.
4) Having the ability to design by applying basic architectural principles of visual perception and editing systems in two and three dimensional design, spatial, architectural and urban context
5) To be aware of the problems of art and design and to have aesthetic awareness through understanding the development of architectural history theory and criticism, the influence and importance of historical circles.
6) Recognition and conservation of historical environment; understand the basic techniques for preparing historical monuments and documents for documentation and restoration projects.
7) Understanding the interaction between the physical environment and people, the needs, desires and behaviors that characterize different cultures, children, elderly people, disabilities, and acquiring the ability to design buildings and environments appropriate to them.
8) Having the ability to integrate design by understanding the principles and standards of building structure, building shell systems, building safety and building service systems, building materials and components applications in building design.
9) Having the ability to develop sustainable architectural design strategies to understand the basic principles of environmental systems, to protect natural and artificial resources in a global context
10) To be able to comprehend the ethical and professional legal responsibilities of architects in matters affecting architectural works such as property rights, development and housing regulations, user rights for public health, security and welfare
11) Ability to develop and evaluate an architectural project with a comprehensive program from the schematic design stage to the detailed system development stage
12) Gain the ability to work together successfully as a member of the design team and in other settings by identifying and undertaking different roles that enhance individual skills

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Develop clear and clear questions, evaluate opposing views, reach well-queried results and understand it as lifelong learning process.
2) The use of digital programs and technical drawing standards to formally define each phase of the design process is a skill of practicing complete and accurate technical description and documentation of a project.
3) To be able to create suitable examples for the program in the creation and development of architectural and urban design projects.
4) Having the ability to design by applying basic architectural principles of visual perception and editing systems in two and three dimensional design, spatial, architectural and urban context
5) To be aware of the problems of art and design and to have aesthetic awareness through understanding the development of architectural history theory and criticism, the influence and importance of historical circles.
6) Recognition and conservation of historical environment; understand the basic techniques for preparing historical monuments and documents for documentation and restoration projects.
7) Understanding the interaction between the physical environment and people, the needs, desires and behaviors that characterize different cultures, children, elderly people, disabilities, and acquiring the ability to design buildings and environments appropriate to them.
8) Having the ability to integrate design by understanding the principles and standards of building structure, building shell systems, building safety and building service systems, building materials and components applications in building design.
9) Having the ability to develop sustainable architectural design strategies to understand the basic principles of environmental systems, to protect natural and artificial resources in a global context
10) To be able to comprehend the ethical and professional legal responsibilities of architects in matters affecting architectural works such as property rights, development and housing regulations, user rights for public health, security and welfare
11) Ability to develop and evaluate an architectural project with a comprehensive program from the schematic design stage to the detailed system development stage
12) Gain the ability to work together successfully as a member of the design team and in other settings by identifying and undertaking different roles that enhance individual skills

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
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PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
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