Information Systems Engineering | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | FET310 | ||||||||
Ders İsmi: | Game Design and Programming | ||||||||
Ders Yarıyılı: |
Fall |
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Ders Kredileri: |
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Language of instruction: | Turkish | ||||||||
Ders Koşulu: | |||||||||
Ders İş Deneyimini Gerektiriyor mu?: | No | ||||||||
Type of course: | Bölüm Seçmeli | ||||||||
Course Level: |
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Mode of Delivery: | |||||||||
Course Coordinator : | Öğr.Gör. REŞAT BUĞRA ERKARTAL | ||||||||
Course Lecturer(s): |
Öğr.Gör. REŞAT BUĞRA ERKARTAL Asst. Prof. Dr. ZAFER GÜNEY |
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Course Assistants: |
Course Objectives: | It aims to have knowledge about designing and programming games and to use the Unity program |
Course Content: | Terrain usage, Ragdoll usage, Animations and graphic design, writing C# scripts. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Level Design | |
2) | Beginners Guide to C# Script | |
3) | Camera Script | |
4) | Player AI | |
5) | Prefab System | |
6) | Damage Control | |
7) | 3D Modelling | |
8) | Midterm | |
9) | Ragdoll System | |
10) | Spawning | |
11) | Ending the game | |
12) | Creating Main Screen | |
13) | Visual and Sound effects | |
13) | Visual and Sound effects | |
14) | Adding atrributes to an object | |
15) | Final |
Course Notes / Textbooks: | Unity 3D İle Oyun Programlama - Yazar: Timuçin Hatipoğlu Yayınevi: Kodlab |
References: | Unity 3D İle Oyun Programlama - Yazar: Timuçin Hatipoğlu Yayınevi: Kodlab |
Ders Öğrenme Kazanımları | 1 |
2 |
3 |
4 |
5 |
6 |
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Program Outcomes |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 1 | % 50 |
Midterms | 1 | % 0 |
Final | 1 | % 50 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
total | % 100 |