| Week |
Subject |
Related Preparation |
| 1) |
Intro: 2D Animation Basics and Software Interface |
Software installation and basic toolbar review. |
| 2) |
Keyframe Logic and Basic Transformation Properties |
Reading on layer hierarchy and coordinate systems. |
| 3) |
First 6 Principles of Animation (Squash, Stretch etc.) |
Richard Williams - "The Animator's Survival Kit" (Chapter 1). |
| 4) |
Graph Editor and Speed Curves |
Technical analysis of timing and spacing. |
| 5) |
Masking and Shape Layers |
The process of preparing vector graphics for animation. |
| 6) |
Motion Typography and Text Animations |
Research on typographic motion trends in graphic design. |
| 7) |
Parenting and Null Objects |
Practices for establishing hierarchical structures in complex animations. |
| 8) |
Midterm Exam (Practical Project) |
Application of technical skills from the first 7 weeks. |
| 9) |
Puppet Tool and Flexible Structures |
Preliminary work on character anatomy and joint points. |
| 10) |
Basic Character Rigging Techniques |
Documents on using scripts and plugins (e.g., DUIK). |
| 11) |
Background Design and Parallax Effect |
Multi-layered scene design and camera movements. |
| 12) |
Visual Effects (VFX) and Particle Systems |
Review of simulation tools and the effects panel. |
| 13) |
Lighting, Shadows, and Advanced Composition |
Academic reading on visual aesthetics and color harmony. |
| 14) |
Render Settings and Export Formats (Lottie, MP4, GIF) |
Codec and export standards according to digital platforms. |
| 15) |
Final Project Development and Workshop |
Individual project consultancy and troubleshooting. |
| 16) |
Final Exam (Project Submission) |
Presentation and analysis of finished animation projects. |
| |
Program Outcomes |
Level of Contribution |
| 1) |
Individual and team working harmoniously in , to contribute to the group in teamwork |
|
| 2) |
To define the concepts related to animation |
|
| 3) |
To define the traditional animation art |
|
| 4) |
Ability to design animation projects |
|
| 5) |
Computer animation and be able to match the interaction |
|
| 6) |
To define the animation construction |
|
| 7) |
In the process , identify the change of animation art |
|
| 8) |
To be able to match the video and animation art |
|
| 9) |
Ability to define concepts related to digital images |
|
| 10) |
To be able to match the game and animation ar |
|
| 11) |
Ability to use two -dimensional computer animation program |
|
| 12) |
Ability to use 3D computer animation program |
|
| 13) |
Vector and bitmap image , using the created softwares |
|
| 14) |
Ability to design animation projects |
|
| 15) |
Ability to design game projects |
|
| 16) |
In the animation , to make the conceptual design |
|
| 17) |
Ability to use animation and video |
|
| 18) |
Ability to design traditional animation projects |
|
| 19) |
Follow the developments in science and technology in animation and self- renewing won consciousness |
|
| 20) |
Creative thinking and ethical knowledge |
|
| 21) |
To carry out work in the field and in the world to follow the technological development level of knowledge of foreign languages |
|