Computer Aided Design and Animation (Distance Learning)
Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

Ders Genel Tanıtım Bilgileri

Course Code: CDA227
Ders İsmi: 2D Motion Animation
Ders Yarıyılı: Fall
Ders Kredileri:
Theoretical Practical Laboratory ECTS
1 2 0 5
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Mandatory
Course Level:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Öğr.Gör. YAĞMUR BULUT
Course Lecturer(s): Asst. Prof. Dr. SEDA ÇİLİNGİR HAMARAT
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: To teach students the fundamental principles of 2D animation, introduce motion graphics design processes, and provide the skills to create digital animations using industry-standard software such as Adobe After Effects.
Course Content: This course aims to comprehensively provide students with both the technical foundations and aesthetic principles of two-dimensional (2D) digital animation and motion graphics production workflows. Throughout the course, starting with an introduction to the digital animation pipeline, students master the software interface, layer hierarchy, keyframe logic, and basic transformation properties. The foundational 12 principles of traditional animation (such as Squash & Stretch) are thoroughly examined through the usage of the Graph Editor and speed curves to analyze timing and spacing dynamics. Advanced techniques in masking, shape layers, and motion typography are explored to create dynamic text animations. In the advanced phases, students are trained in structural nesting (parenting), null objects, the Puppet Tool, and basic character rigging techniques supported by industry-standard scripts and plugins (e.g., DUIK). Scenes are further elevated by integrating multi-layered environment design, the parallax effect, visual effects (VFX), particle systems, lighting, shadows, and advanced compositing methods. The course concludes by teaching optimal render settings and output formats (Lottie, MP4, GIF) tailored to various digital platforms, guiding students to synthesize their cumulative skills into a professional-grade final animation project.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
2 - Skills
Cognitive - Practical
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
1) Applies the 12 basic principles of animation to digital projects.
2) Manages timing and spacing settings in motion graphics projects.
3) Performs the transfer and preparation of vector graphics into animation software.
4) Uses advanced keyframe assistants and Graph Editors.
5) Animates text and typography according to motion design rules.
6) Animates characters by establishing basic skeletal systems (Rigging).
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Intro: 2D Animation Basics and Software Interface Software installation and basic toolbar review.
2) Keyframe Logic and Basic Transformation Properties Reading on layer hierarchy and coordinate systems.
3) First 6 Principles of Animation (Squash, Stretch etc.) Richard Williams - "The Animator's Survival Kit" (Chapter 1).
4) Graph Editor and Speed Curves Technical analysis of timing and spacing.
5) Masking and Shape Layers The process of preparing vector graphics for animation.
6) Motion Typography and Text Animations Research on typographic motion trends in graphic design.
7) Parenting and Null Objects Practices for establishing hierarchical structures in complex animations.
8) Midterm Exam (Practical Project) Application of technical skills from the first 7 weeks.
9) Puppet Tool and Flexible Structures Preliminary work on character anatomy and joint points.
10) Basic Character Rigging Techniques Documents on using scripts and plugins (e.g., DUIK).
11) Background Design and Parallax Effect Multi-layered scene design and camera movements.
12) Visual Effects (VFX) and Particle Systems Review of simulation tools and the effects panel.
13) Lighting, Shadows, and Advanced Composition Academic reading on visual aesthetics and color harmony.
14) Render Settings and Export Formats (Lottie, MP4, GIF) Codec and export standards according to digital platforms.
15) Final Project Development and Workshop Individual project consultancy and troubleshooting.
16) Final Exam (Project Submission) Presentation and analysis of finished animation projects.

Sources

Course Notes / Textbooks: The Animator`s Survival Kit - Richard Williams

Adobe After Effects Classroom in a Book

Design for Motion: Fundamentals and Techniques of Motion Design - Austin Shaw
References: The Animator`s Survival Kit - Richard Williams

Adobe After Effects Classroom in a Book

Design for Motion: Fundamentals and Techniques of Motion Design - Austin Shaw

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

3

4

5

6

Program Outcomes
1) Individual and team working harmoniously in , to contribute to the group in teamwork
2) To define the concepts related to animation
3) To define the traditional animation art
4) Ability to design animation projects
5) Computer animation and be able to match the interaction
6) To define the animation construction
7) In the process , identify the change of animation art
8) To be able to match the video and animation art
9) Ability to define concepts related to digital images
10) To be able to match the game and animation ar
11) Ability to use two -dimensional computer animation program
12) Ability to use 3D computer animation program
13) Vector and bitmap image , using the created softwares
14) Ability to design animation projects
15) Ability to design game projects
16) In the animation , to make the conceptual design
17) Ability to use animation and video
18) Ability to design traditional animation projects
19) Follow the developments in science and technology in animation and self- renewing won consciousness
20) Creative thinking and ethical knowledge
21) To carry out work in the field and in the world to follow the technological development level of knowledge of foreign languages

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Individual and team working harmoniously in , to contribute to the group in teamwork
2) To define the concepts related to animation
3) To define the traditional animation art
4) Ability to design animation projects
5) Computer animation and be able to match the interaction
6) To define the animation construction
7) In the process , identify the change of animation art
8) To be able to match the video and animation art
9) Ability to define concepts related to digital images
10) To be able to match the game and animation ar
11) Ability to use two -dimensional computer animation program
12) Ability to use 3D computer animation program
13) Vector and bitmap image , using the created softwares
14) Ability to design animation projects
15) Ability to design game projects
16) In the animation , to make the conceptual design
17) Ability to use animation and video
18) Ability to design traditional animation projects
19) Follow the developments in science and technology in animation and self- renewing won consciousness
20) Creative thinking and ethical knowledge
21) To carry out work in the field and in the world to follow the technological development level of knowledge of foreign languages

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 20
Midterms 1 % 30
Final 1 % 50
total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
total % 100