| Computer Aided Design and Animation (Distance Learning) | |||||
| Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 | ||
| Course Code: | CDA226 | ||||||||
| Ders İsmi: | Portfolio Preparation | ||||||||
| Ders Yarıyılı: | Spring | ||||||||
| Ders Kredileri: |
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| Language of instruction: | Turkish | ||||||||
| Ders Koşulu: | |||||||||
| Ders İş Deneyimini Gerektiriyor mu?: | No | ||||||||
| Type of course: | Required | ||||||||
| Course Level: |
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| Mode of Delivery: | |||||||||
| Course Coordinator : | Asst. Prof. Dr. SEDA ÇİLİNGİR HAMARAT | ||||||||
| Course Lecturer(s): |
Asst. Prof. Dr. SEDA ÇİLİNGİR HAMARAT |
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| Course Assistants: |
| Course Objectives: | The aim of this course is to enable students to design stylized characters using references, develop character drawings suitable for portfolio presentation, and animate the designed characters within a simple environmental scene. |
| Course Content: | This course covers an introduction to stylized character design, reference usage and analysis methods, form, proportion and silhouette development, facial expressions and character personality creation, clothing and accessory design, portfolio-focused character drawings, basic environment and scene design, character posing, fundamental principles of motion and animation, and simple scene animation practices. |
The students who have succeeded in this course;
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| Week | Subject | Related Preparation |
| 1) | Introduction to the course scope, portfolio expectations, and stylized character design. | - |
| 2) | Use of references, visual research, and character analysis methods are explained. | - |
| 3) | Form, proportion, and silhouette studies in stylized characters are practiced. | - |
| 4) | Form, proportion, and silhouette studies in stylized characters are practiced. | - |
| 5) | Referenced stylized character drawing is produced and critiqued in class. | - |
| 6) | Referenced stylized character drawing is produced and critiqued in class. | - |
| 7) | Referenced stylized character drawing is produced and critiqued in class. | - |
| 8) | Exam Week | - |
| 9) | The concept, set design, and scene composition of the given scene are described. | - |
| 10) | Final project refinements and individual feedback sessions are conducted. | - |
| 11) | Final project refinements and individual feedback sessions are conducted. | - |
| 12) | Final project refinements and individual feedback sessions are conducted. | - |
| 13) | Final project refinements and individual feedback sessions are conducted. | - |
| 14) | Final project refinements and individual feedback sessions are conducted. | - |
| 15) | Exam Week | - |
| 16) | Exam Week | - |
| Course Notes / Textbooks: | Ders kapsamında stilize karakter tasarımına yönelik temel çizim prensipleri, referans analizi, form ve oran ilişkileri, silüet oluşturma, karakter kişiliği geliştirme, basit çevre tasarımı ve temel hareketlendirme prensiplerine ilişkin haftalık ders notları ve uygulama örnekleri paylaşılır. Throughout the course, weekly lecture notes and practice materials are provided covering fundamental drawing principles for stylized character design, reference analysis, form and proportion relationships, silhouette creation, character personality development, basic environment design, and introductory animation principles. |
| References: | Lasseter, J. The Art of Animation. Bancroft, T. Creating Characters with Personality. Williams, R. The Animator’s Survival Kit. Thomas, F., & Johnston, O. The Illusion of Life: Disney Animation. Mateu-Mestre, M. Framed Ink: Drawing and Composition for Visual Storytellers. McCloud, S. Understanding Comics: The Invisible Art. |
| Ders Öğrenme Kazanımları | 1 |
2 |
3 |
4 |
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| Program Outcomes | ||||||||||||||||||||
| 1) Individual and team working harmoniously in , to contribute to the group in teamwork | ||||||||||||||||||||
| 2) To define the concepts related to animation | ||||||||||||||||||||
| 3) To define the traditional animation art | ||||||||||||||||||||
| 4) Ability to design animation projects | ||||||||||||||||||||
| 5) Computer animation and be able to match the interaction | ||||||||||||||||||||
| 6) To define the animation construction | ||||||||||||||||||||
| 7) In the process , identify the change of animation art | ||||||||||||||||||||
| 8) To be able to match the video and animation art | ||||||||||||||||||||
| 9) Ability to define concepts related to digital images | ||||||||||||||||||||
| 10) To be able to match the game and animation ar | ||||||||||||||||||||
| 11) Ability to use two -dimensional computer animation program | ||||||||||||||||||||
| 12) Ability to use 3D computer animation program | ||||||||||||||||||||
| 13) Vector and bitmap image , using the created softwares | ||||||||||||||||||||
| 14) Ability to design animation projects | ||||||||||||||||||||
| 15) Ability to design game projects | ||||||||||||||||||||
| 16) In the animation , to make the conceptual design | ||||||||||||||||||||
| 17) Ability to use animation and video | ||||||||||||||||||||
| 18) Ability to design traditional animation projects | ||||||||||||||||||||
| 19) Follow the developments in science and technology in animation and self- renewing won consciousness | ||||||||||||||||||||
| 20) Creative thinking and ethical knowledge | ||||||||||||||||||||
| 21) To carry out work in the field and in the world to follow the technological development level of knowledge of foreign languages | ||||||||||||||||||||
| No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
| Program Outcomes | Level of Contribution | |
| 1) | Individual and team working harmoniously in , to contribute to the group in teamwork | |
| 2) | To define the concepts related to animation | |
| 3) | To define the traditional animation art | |
| 4) | Ability to design animation projects | |
| 5) | Computer animation and be able to match the interaction | |
| 6) | To define the animation construction | |
| 7) | In the process , identify the change of animation art | |
| 8) | To be able to match the video and animation art | |
| 9) | Ability to define concepts related to digital images | |
| 10) | To be able to match the game and animation ar | |
| 11) | Ability to use two -dimensional computer animation program | |
| 12) | Ability to use 3D computer animation program | |
| 13) | Vector and bitmap image , using the created softwares | |
| 14) | Ability to design animation projects | |
| 15) | Ability to design game projects | |
| 16) | In the animation , to make the conceptual design | |
| 17) | Ability to use animation and video | |
| 18) | Ability to design traditional animation projects | |
| 19) | Follow the developments in science and technology in animation and self- renewing won consciousness | |
| 20) | Creative thinking and ethical knowledge | |
| 21) | To carry out work in the field and in the world to follow the technological development level of knowledge of foreign languages |
| Semester Requirements | Number of Activities | Level of Contribution |
| total | % | |
| PERCENTAGE OF SEMESTER WORK | % 0 | |
| PERCENTAGE OF FINAL WORK | % | |
| total | % | |