Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: FCA101
Ders İsmi: History of Art and Design I
Ders Yarıyılı: Fall
Ders Kredileri:
Theoretical Practical Laboratory ECTS
2 0 0 4
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Required
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator : Assoc. Prof. Dr. ŞENAY ALSAN
Course Lecturer(s): Asst. Prof. Dr. HÜLYA KALYONCU
Assoc. Prof. Dr. ŞENAY ALSAN
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: The course aims to give general information about the development process of art, design and history of architecture; to convey this information to the place and relationships in the context of social history and the cause-effect relationship of events.
Course Content: The course starts with the history of Mesopotamia, Egypt, Anatolia, Ancient Greek, Roman and Byzantine cultures and continues with the Islamic culture and Far East cultures. It introduces the art and culture of the mentioned periods. Art and visual culture works are elaborated through comparative cultural studies, drawing attention to social and historical contexts. This course is supported by lectures and discussions, detailed readings and educational trips. In this course, architectural terminology is introduced. Students are introduced to important cultures outside the West.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) The basic terminology of the development process of art, design and architectural history is formed.
2) Understands the importance of art and design in historical perspective.
3) Gains knowledge of the definition and types of art.
4) Understands the difference of art and design.
5) Learns artistic works and ancient civilizations.
6) Gains knowledge of the art and design movements that emerged in the historical process.
2 - Skills
Cognitive - Practical
3 - Competences
Communication and Social Competence
Learning Competence
1) Gains awareness about general art theories and art history.
2) Strengthens the knowledge by learning the definition of art, its types and art movements.
Field Specific Competence
1) Be aware of the historical texture around us and reads architectural spaces.
2) While creating visual designs, she/he connects with what she/he has learned in the history of art and design, and benefits from the ideas of different artistic movements.
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Meet. Information about the course. The beginning of Art History. First examples. What is art? Concepts, prehistoric art. -Gombrich, E. H. (1997), Sanatın Öyküsü, Remzi Kitabevi, İstanbul. -Wölfflin, H. (2015), Sanat Tarihinin Temel Kavramları, Hayalperest Yayınevi, İstanbul.
2) Prehistoric primitive societies, First Age Civilizations: Mesopotamia- Sumerian Art, Akades and Assyrians. First art examples and interpretation. -Gombrich, E. H. (1997), Sanatın Öyküsü, Remzi Kitabevi, İstanbul. -Turani, A. (2015); Dünya Sanat Tarihi, Remzi Kitapevi, İstanbul. -Gezgin, İ. (2008), Sanatın Mitolojisi, Sel Yayıncılık, İstanbul.
3) Egyptian Art -Gombrich, E. H. (1997), Sanatın Öyküsü, Remzi Kitabevi, İstanbul. -Turani, A. (2015); Dünya Sanat Tarihi, Remzi Kitapevi, İstanbul.
4) Ancient Greek Art and Architecture. -Gombrich, E. H. (1997), Sanatın Öyküsü, Remzi Kitabevi, İstanbul. -Turani, A. (2015); Dünya Sanat Tarihi, Remzi Kitapevi, İstanbul.
5) Ancient Greek Art and Architecture. -Gombrich, E. H. (1997), Sanatın Öyküsü, Remzi Kitabevi, İstanbul. -Turani, A. (2015); Dünya Sanat Tarihi, Remzi Kitapevi, İstanbul.
6) Ancient Roman Art and Architecture -Gombrich, E. H. (1997), Sanatın Öyküsü, Remzi Kitabevi, İstanbul. -Turani, A. (2015); Dünya Sanat Tarihi, Remzi Kitapevi, İstanbul.
7) Ancient Roman Art and Architecture -Gombrich, E. H. (1997), Sanatın Öyküsü, Remzi Kitabevi, İstanbul. -Turani, A. (2015); Dünya Sanat Tarihi, Remzi Kitapevi, İstanbul.
8) Midterm
9) Byzantine art and architecture -Gombrich, E. H. (1997), Sanatın Öyküsü, Remzi Kitabevi, İstanbul. -Turani, A. (2015); Dünya Sanat Tarihi, Remzi Kitapevi, İstanbul.
10) Romanesque -Gombrich, E. H. (1997), Sanatın Öyküsü, Remzi Kitabevi, İstanbul. -Turani, A. (2015); Dünya Sanat Tarihi, Remzi Kitapevi, İstanbul.
11) Early Gothic and Gothic Period -Gombrich, E. H. (1997), Sanatın Öyküsü, Remzi Kitabevi, İstanbul. -Turani, A. (2015); Dünya Sanat Tarihi, Remzi Kitapevi, İstanbul.
12) Renaissance -Gombrich, E. H. (1997), Sanatın Öyküsü, Remzi Kitabevi, İstanbul. -Turani, A. (2015); Dünya Sanat Tarihi, Remzi Kitapevi, İstanbul.
13) Renaissance -Gombrich, E. H. (1997), Sanatın Öyküsü, Remzi Kitabevi, İstanbul. -Turani, A. (2015); Dünya Sanat Tarihi, Remzi Kitapevi, İstanbul.
14) -Maniyerizm -Baroque and Rococo periods. -Gombrich, E. H. (1997), Sanatın Öyküsü, Remzi Kitabevi, İstanbul. -Turani, A. (2015); Dünya Sanat Tarihi, Remzi Kitapevi, İstanbul.
15)
16)

Sources

Course Notes / Textbooks: • Artun, A.(Der.), Örge, N.(Der.) (2017), Çağdaş Sanat Nedir?: Modernlik Sonrasında Sanat, İletişim Yayınları, İstanbul.
• Bazin, G. (2015), Sanat Tarihi: Sanatın İlk Örneklerinden Günümüze, Kabalcı Yayınevi, İstanbul.
• Cragoe, C.D., Binalar Nasıl Okunur?, YEM Yayın, İstanbul, 2011
• Gezgin, İ. (2008), Sanatın Mitolojisi, Sel Yayıncılık, İstanbul.
• Gibson, C., Semboller Nasıl Okunur?, YEM Yayın, İstanbul, 2012
• Gombrich, E. H. (1997), Sanatın Öyküsü, Remzi Kitabevi, İstanbul.
• Kolektif, Mimarlık, NTV Yayınları, İstanbul, 2009
• Kolektif, Sanat, NTV Yayınları, İstanbul, 2007
• Kuban, D. (2016), Çağlar Boyunca Türkiye Sanatının Anahtarları, Yapı Kredi Yayınları, İstanbul
References: -• Lynton, N. (2015), Modern Sanatın Öyküsü, Remzi Kitapevi, İstanbul.
• Melick, T., Fortenberry, D. (2015). Tarih Boyunca Sanat: Dünya Sanat Tarihinde Üsluplar ve Akımlar, Yapı Kredi Yayınları, İstanbul.
• Tanyeli, U., Sözen, M., (2011), Sanat Kavramı ve Terimleri Sözlüğü, Remzi Kitabevi, İstanbul.
• Turani, A. (2015); Dünya Sanat Tarihi, Remzi Kitapevi, İstanbul.
• Wölfflin, H. (2015), Sanat Tarihinin Temel Kavramları, Hayalperest Yayınevi, İstanbul.

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

5

6

7

8

3

10

4

9

Program Outcomes
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Application 1 % 20
Homework Assignments 1 % 10
Midterms 1 % 20
Final 1 % 50
total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
total % 100