Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: FCA102
Ders İsmi: History of Art and Design II
Ders Yarıyılı: Spring
Ders Kredileri:
Theoretical Practical Laboratory ECTS
2 0 0 4
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: Yes
Type of course: Required
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator : Assoc. Prof. Dr. ŞENAY ALSAN
Course Lecturer(s): Asst. Prof. Dr. HÜLYA KALYONCU
Assoc. Prof. Dr. ŞENAY ALSAN
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: The course aims to give general information about the development process of art, design and history of architecture; to convey this information to the place and relationships in the context of social history and the cause-effect relationship of events.
Course Content: The course starts with the history of Mesopotamia, Egypt, Anatolia, Ancient Greek, Roman and Byzantine cultures and continues with the Islamic culture and Far East cultures. It introduces the art and culture of the mentioned periods. Art and visual culture works are elaborated through comparative cultural studies, drawing attention to social and historical contexts. This course is supported by lectures and discussions, detailed readings and educational trips. In this course, architectural terminology is introduced. Students are introduced to important cultures outside the West.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) Gains knowledge of the works and works of artists who produced works in different periods.
2) Gains a basic artistic point of view by seeing and examining historical art works.
3) Gains aesthetic sensitivity towards art and design works. While examining the artworks and designs he/she sees, he/she links with what he has learned in the history of art and design.
2 - Skills
Cognitive - Practical
3 - Competences
Communication and Social Competence
1) Being involved in art communities, gains the competence to take an active role and socialize as a result of what they learn about art and design history.
Learning Competence
1) She/he learns the history of art and design by seeing them with examples.
Field Specific Competence
1) While creating visual designs, she/he establishes a connection between herself and the works of different artists, so she has the competence to give an intellectual direction to her/his designs.
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Introduction of the course, its purpose, method, suggestions. Characteristics and understanding of production before the Industrial Revolution. Online Course -Gombrich, E. H. (1997), The Story of Art, Remzi Kitabevi, Istanbul. -Turani, A. (2015); World Art History, Remzi Kitabevi, Istanbul. -Lynton, N. (2015), The Story of Modern Art, Remzi Kitabevi, Istanbul. -Erden, O., A Brief History of Modern Art, Hayalperest Publishing House, Istanbul, 2016.
2) Art and design characteristics of the 1851 Industrial Revolution and beyond. Major cultural, technical and urban transformations. Arts and Crafts. Online Course -Gombrich, E. H. (1997), The Story of Art, Remzi Kitabevi, Istanbul. -Turani, A. (2015); World Art History, Remzi Kitabevi, Istanbul. -Lynton, N. (2015), The Story of Modern Art, Remzi Kitabevi, Istanbul. -Erden, O., A Brief History of Modern Art, Hayalperest Publishing House, Istanbul, 2016.
3) -18th Century and Beyond Art Movements (Neoclassism, regime, Victorian Period, Romance, Realism, Impressionism, Symbolism, Art Noveau -18th Century and After Architecture. Online Course -Gombrich, E. H. (1997), The Story of Art, Remzi Kitabevi, Istanbul. -Turani, A. (2015); World Art History, Remzi Kitabevi, Istanbul. -Lynton, N. (2015), The Story of Modern Art, Remzi Kitabevi, Istanbul. -Erden, O., A Brief History of Modern Art, Hayalperest Publishing House, Istanbul, 2016.
4) -18th Century and Beyond Art Movements (Neoclassism, regime, Victorian Period, Romance, Realism, Impressionism, Symbolism, Art Noveau -18th Century and After Architecture. Online Course -Gombrich, E. H. (1997), The Story of Art, Remzi Kitabevi, Istanbul. -Turani, A. (2015); World Art History, Remzi Kitabevi, Istanbul. -Lynton, N. (2015), The Story of Modern Art, Remzi Kitabevi, Istanbul. -Erden, O., A Brief History of Modern Art, Hayalperest Publishing House, Istanbul, 2016.
5) -18th Century and Beyond Art Movements (Neoclassism, regime, Victorian Period, Romance, Realism, Impressionism, Symbolism, Art Noveau -18th Century and After Architecture. Online Course -Gombrich, E. H. (1997), The Story of Art, Remzi Kitabevi, Istanbul. -Turani, A. (2015); World Art History, Remzi Kitabevi, Istanbul. -Lynton, N. (2015), The Story of Modern Art, Remzi Kitabevi, Istanbul. -Erden, O., A Brief History of Modern Art, Hayalperest Publishing House, Istanbul, 2016.
6) Bauhaus and De Stijl. Online Course -Gombrich, E. H. (1997), The Story of Art, Remzi Kitabevi, Istanbul. -Turani, A. (2015); World Art History, Remzi Kitabevi, Istanbul. -Lynton, N. (2015), The Story of Modern Art, Remzi Kitabevi, Istanbul. -Erden, O., A Brief History of Modern Art, Hayalperest Publishing House, Istanbul, 2016.
7) Bauhaus and De Stijl. Online Course -Gombrich, E. H. (1997), The Story of Art, Remzi Kitabevi, Istanbul. -Turani, A. (2015); World Art History, Remzi Kitabevi, Istanbul. -Lynton, N. (2015), The Story of Modern Art, Remzi Kitabevi, Istanbul. -Erden, O., A Brief History of Modern Art, Hayalperest Publishing House, Istanbul, 2016.
8) Midterm. (Check the exam date.)
9) - Art in the 20th Century (Fauvism, Expressionism / Expressionism, Cubism, Futurism, Abstraction, Dadaism, Surrealism -20th Century Architecture. Online Course -Gombrich, E. H. (1997), The Story of Art, Remzi Kitabevi, Istanbul. -Turani, A. (2015); World Art History, Remzi Kitabevi, Istanbul. -Lynton, N. (2015), The Story of Modern Art, Remzi Kitabevi, Istanbul. -Erden, O., A Brief History of Modern Art, Hayalperest Publishing House, Istanbul, 2016.
10) - Art in the 20th Century (Fauvism, Expressionism / Expressionism, Cubism, Futurism, Abstraction, Dadaism, Surrealism -20th Century Architecture. Online Course -Gombrich, E. H. (1997), The Story of Art, Remzi Kitabevi, Istanbul. -Turani, A. (2015); World Art History, Remzi Kitabevi, Istanbul. -Lynton, N. (2015), The Story of Modern Art, Remzi Kitabevi, Istanbul. -Erden, O., A Brief History of Modern Art, Hayalperest Publishing House, Istanbul, 2016.
11) - Art in the 20th Century (Fauvism, Expressionism / Expressionism, Cubism, Futurism, Abstraction, Dadaism, Surrealism -20th Century Architecture. Online Course -Gombrich, E. H. (1997), The Story of Art, Remzi Kitabevi, Istanbul. -Turani, A. (2015); World Art History, Remzi Kitabevi, Istanbul. -Lynton, N. (2015), The Story of Modern Art, Remzi Kitabevi, Istanbul. -Erden, O., A Brief History of Modern Art, Hayalperest Publishing House, Istanbul, 2016.
12) - Art after the Second World War (Abstract Painting, Metaphysical Painting, Dadaism, Pop Art ....) - Architecture after the Second World War. Online Course -Gombrich, E. H. (1997), The Story of Art, Remzi Kitabevi, Istanbul. -Turani, A. (2015); World Art History, Remzi Kitabevi, Istanbul. -Lynton, N. (2015), The Story of Modern Art, Remzi Kitabevi, Istanbul. -Erden, O., A Brief History of Modern Art, Hayalperest Publishing House, Istanbul, 2016.
13) - Art after the Second World War (Abstract Painting, Metaphysical Painting, Dadaism, Pop Art ....) -After Second World War Architecture Online Course -Gombrich, E. H. (1997), The Story of Art, Remzi Kitabevi, Istanbul. -Turani, A. (2015); World Art History, Remzi Kitabevi, Istanbul. -Lynton, N. (2015), The Story of Modern Art, Remzi Kitabevi, Istanbul. -Erden, O., A Brief History of Modern Art, Hayalperest Publishing House, Istanbul, 2016.
14) - Introduction to Contemporary Art in the world and Turkey - Today Architecture General Review. Online Course -Gombrich, E. H. (1997), The Story of Art, Remzi Kitabevi, Istanbul. -Turani, A. (2015); World Art History, Remzi Kitabevi, Istanbul. -Lynton, N. (2015), The Story of Modern Art, Remzi Kitabevi, Istanbul. -Erden, O., A Brief History of Modern Art, Hayalperest Publishing House, Istanbul, 2016.
15) Final exam. (Check the exam date)
16) Final exam. (Check the exam date.)

Sources

Course Notes / Textbooks: • Artun, A.(Der.), Örge, N.(Der.) (2017), Çağdaş Sanat Nedir?: Modernlik Sonrasında
Sanat, İletişim Yayınları, İstanbul.
• Erden, O., Modern Sanatın Kısa Tarihi, Hayalperest Yayınevi, İstanbul, 2016.
• Gombrich, E. H. (1997), Sanatın Öyküsü, Remzi Kitabevi, İstanbul.
• Lynton, N. (2015), Modern Sanatın Öyküsü, Remzi Kitapevi, İstanbul.
• Turani, A. (2015); Dünya Sanat Tarihi, Remzi Kitapevi, İstanbul.
References: • Bazin, G. (2015), Sanat Tarihi: Sanatın İlk Örneklerinden Günümüze, Kabalcı Yayınevi,
İstanbul.
• Cragoe, C.D., Binalar Nasıl Okunur?, YEM Yayın, İstanbul, 2011
• Gezgin, İ. (2008), Sanatın Mitolojisi, Sel Yayıncılık, İstanbul.
• Gibson, C., Semboller Nasıl Okunur?, YEM Yayın, İstanbul, 2012
• Kolektif, Mimarlık, NTV Yayınları, İstanbul, 2009
• Kolektif, Sanat, NTV Yayınları, İstanbul, 2007
• Kuban, D. (2016), Çağlar Boyunca Türkiye Sanatının Anahtarları, Yapı Kredi Yayınları.
İstanbul
• Melick, T., Fortenberry, D. (2015). Tarih Boyunca Sanat: Dünya Sanat Tarihinde
Üsluplar ve
Akımlar, Yapı Kredi Yayınları, İstanbul.
• Tanyeli, U., Sözen, M., (2011), Sanat Kavramı ve Terimleri Sözlüğü, Remzi Kitabevi,
İstanbul.
• Wölfflin, H. (2015), Sanat Tarihinin Temel Kavramları, Hayalperest Yayınevi, İstanbul.

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

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2

3

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5

6

Program Outcomes
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Assessment & Grading

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