Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | FCA201 | ||||||||
Ders İsmi: | Cinema and Venue | ||||||||
Ders Yarıyılı: | Fall | ||||||||
Ders Kredileri: |
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Language of instruction: | Turkish | ||||||||
Ders Koşulu: | |||||||||
Ders İş Deneyimini Gerektiriyor mu?: | No | ||||||||
Type of course: | Required | ||||||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||||||
Course Coordinator : | Asst. Prof. Dr. CEM YILDIRIM | ||||||||
Course Lecturer(s): |
Asst. Prof. Dr. CEM YILDIRIM |
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Course Assistants: |
Course Objectives: | The aim of this course is to enable students to understand the importance of the relationship between film and architecture and the concept of space. This course also aims to enable students to analyze the use of space in movies. |
Course Content: | In this course, the relationship between film and architectural areas will be discussed by making spatial analysis of certain movies that stand out with their use of space. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Introduction and general information about course content and the concept of moving images. | |
2) | Film as an art: Short history, movements, genres and technology. | |
3) | "Criticism of modern architecture in the movie Mon Oncle (My Uncle) (Jacques Tati) | |
4) | Futuristic space usage in the movie "Blade Runner" | |
5) | You Light Up the Night | - |
6) | "Being John Malkovich": Body and Space " | |
7) | Pulp Fiction | - |
8) | (Imaginary) use of space in the movie "Dogville". | - |
9) | "Point" | - |
10) | "Ivy" | - |
11) | A Cinematic City: "Tell Istanbul" | - |
12) | The Herd: From Feudalism to Capitalism | - |
13) | Hyper Bag Cinema: Greyhound Tura | - |
14) | Gender and Cinema: The Temple of Love | - |
Course Notes / Textbooks: | Sinemekan: Sinemada mimarlık, Açalya Allmer, Varlık Yayınları. |
References: | Film Kurgusu: Tarihi, Kuramı ve Tekniği, Cem Yıldırım, Urzeni Yayınları, 2019 |
Ders Öğrenme Kazanımları | 1 |
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3 |
4 |
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Program Outcomes | |||||||||||
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |||||||||||
2) Gains the design background related to the field of game design expertise. | |||||||||||
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |||||||||||
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |||||||||||
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |||||||||||
6) Have the competence to take an active role and responsibility individually and in teamwork. | |||||||||||
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |||||||||||
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |||||||||||
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |||||||||||
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |||||||||||
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |||||||||||
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |
2) | Gains the design background related to the field of game design expertise. | |
3) | Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |
4) | Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |
5) | Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |
6) | Have the competence to take an active role and responsibility individually and in teamwork. | |
7) | By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |
8) | By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |
9) | By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |
10) | Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |
11) | Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |
12) | Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
Semester Requirements | Number of Activities | Level of Contribution |
total | % | |
PERCENTAGE OF SEMESTER WORK | % 0 | |
PERCENTAGE OF FINAL WORK | % | |
total | % |