Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: FCA202
Ders İsmi: Media Language
Ders Yarıyılı: Spring
Ders Kredileri:
Theoretical Practical Laboratory ECTS
2 0 0 4
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Required
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator : Asst. Prof. Dr. DENİZ YÜCEER BERKER
Course Lecturer(s): Asst. Prof. Dr. DENİZ YÜCEER BERKER
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: It is aimed to gain competence to evaluate traditional media and new media texts from a critical perspective.
Course Content: Within the context of the course, in the context of critical pedagogy, media types, media literacy, gender, hate speech and freedom of expression will be discussed.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) Can evaluate the current media news critically.
2 - Skills
Cognitive - Practical
3 - Competences
Communication and Social Competence
1) Gains knowledge of how the individual is shaped by patriarchal ideology in the context of gender and hate speech issues.
2) Will have more comprehensive information about mass media in terms of historical, social and economic aspects.
Learning Competence
Field Specific Competence
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) What is the media? What are the types of media?
2) What is media literacy, critical pedagogy and critical media literacy?
3) Critical pedagogy: theories and historical development.
4) Critical thinking and critical pedagogy
5) Media and Public Space
6) News and Ideology
7) Television Culture in Turkey
8) Midterm Exam
9) Gender and Television
10) New Media and Digital Activism
11) The Economy Created by the New Media: Being a Youtuber
12) Nefret Söylemi ve İfade Özgürlüğü
13) Documentary Screening in the Context of Hate Speech "My Child"
14)

Sources

Course Notes / Textbooks: Medya Çalışmaları Teoriler Yaklaşımlar - Dan Laughey-Kalkedon
Ayın Karanlık Yüzü Yeni Medya ve Etik- Mutlu Binark, Günseli Bayraktutan- Kalkedon
References: Medya Çalışmaları Teoriler Yaklaşımlar - Dan Laughey-Kalkedon
Ayın Karanlık Yüzü Yeni Medya ve Etik- Mutlu Binark, Günseli Bayraktutan- Kalkedon

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

1

3

Program Outcomes
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 10
Midterms 1 % 30
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100