Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | URC201 | ||||||||
Ders İsmi: | Ataturk's Principles and History of Turkish Revolution | ||||||||
Ders Yarıyılı: | Fall | ||||||||
Ders Kredileri: |
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Language of instruction: | Turkish | ||||||||
Ders Koşulu: | |||||||||
Ders İş Deneyimini Gerektiriyor mu?: | No | ||||||||
Type of course: | Required | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Asst. Prof. Dr. ENVER EMRE ÖCAL | ||||||||
Course Lecturer(s): |
Asst. Prof. Dr. ENVER EMRE ÖCAL |
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Course Assistants: |
Course Objectives: | The aim of the course is to increase the students' knowledge about the foundation of the Turkish Republic and the political, social, economic and cultural developments of Modern Turkish History. |
Course Content: | Overview of the reasons that prepared the collapse of the Ottoman Empire and the Turkish revolution, the disintegration of the Ottoman Empire, the Armistice of Mudros, the state of the country against the occupations, the Kuvayi Milliye and the National Pact. The opening of the T.B.M.M., the National Struggle and the political, social, economic and cultural developments of Modern Turkish History. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Young Ottomans, Second Constitutional Era and Committee of Union and Progress | |
2) | Italo-Turkish War and Balkan Wars in the Second Constitutional Era | |
3) | First World War | |
4) | Armistice Treaty of Mudros | |
5) | Kuva-yı Milliye and Congresses | |
6) | The Grand National Assembly of Turkey | |
7) | Treaty of Lausanne | |
8) | Mid-Term | |
9) | Political Revolutions | |
10) | Legal Revolutions, new legacy order and economic revolutions | |
11) | Revolutionary Movements in Education, Culture and Social Area | |
12) | Turkish foreign policy in the Ataturk Period | |
13) | Principles of Atatürk | |
14) | Turkey after Atatürk Period | |
15) | Final |
Course Notes / Textbooks: | 1- Başlangıcından Günümüze Türkiye Cumhuriyeti Tarihi, (Editör Prof. Dr. Temuçin Faik Ertan), Siyasal Kitabevi, Ankara, 2011 2- Atatürk’ün Söylev ve Demeçleri, 5. B., Atatürk Araştırma Merkezi Yayınları, Ankara, 1997. 3- TURAN, Şerafettin, Türk Devrim Tarihi I-II- III-IV-V, Bilgi Yayınevi, Ankara, 1991, 1999. |
References: | 1- ATATÜRK, Mustafa Kemal, Nutuk, (3 C.), 11. Basım, Çağdaş Yayınları, İstanbul, 1982. 2- ARMAOĞLU, Fahir, 20. Yüzyıl Siyasi Tarihi 1914-1980, Türkiye İş Bankası Kültür Yayınları, Ankara, 2004. 3- AKŞİN, Sina, İstanbul Hükümetleri ve Milli Mücadele, (2C), Türkiye İş Bankası Kültür Yayınları, Ankara, 2004. 4- GÜNEŞ, İhsan, Birinci Türkiye Büyük Millet Meclisi’nin Düşünsel Yapısı, Eskişehir, 1985. 5- TUNAYA, Tarık Zafer, Türkiye’de Siyasi Partiler 1859-1952, 2. Basım, İstanbul, 1995. |
Ders Öğrenme Kazanımları | 1 |
2 |
3 |
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Program Outcomes | |||||||||||
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |||||||||||
2) Gains the design background related to the field of game design expertise. | |||||||||||
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |||||||||||
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |||||||||||
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |||||||||||
6) Have the competence to take an active role and responsibility individually and in teamwork. | |||||||||||
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |||||||||||
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |||||||||||
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |||||||||||
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |||||||||||
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |||||||||||
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |
2) | Gains the design background related to the field of game design expertise. | |
3) | Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |
4) | Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |
5) | Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |
6) | Have the competence to take an active role and responsibility individually and in teamwork. | |
7) | By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |
8) | By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |
9) | By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |
10) | Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |
11) | Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |
12) | Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 2 | % 20 |
Final | 1 | % 80 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 20 | |
PERCENTAGE OF FINAL WORK | % 80 | |
total | % 100 |