Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: URC201
Ders İsmi: Ataturk's Principles and History of Turkish Revolution
Ders Yarıyılı: Fall
Ders Kredileri:
Theoretical Practical Laboratory ECTS
4 0 0 4
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Required
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Asst. Prof. Dr. ENVER EMRE ÖCAL
Course Lecturer(s): Asst. Prof. Dr. ENVER EMRE ÖCAL
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: The aim of the course is to increase the students' knowledge about the foundation of the Turkish Republic and the political, social, economic and cultural developments of Modern Turkish History.
Course Content: Overview of the reasons that prepared the collapse of the Ottoman Empire and the Turkish revolution, the disintegration of the Ottoman Empire, the Armistice of Mudros, the state of the country against the occupations, the Kuvayi Milliye and the National Pact. The opening of the T.B.M.M., the National Struggle and the political, social, economic and cultural developments of Modern Turkish History.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) To have information about the last period of the Ottoman Empire.
2) To be able to explain the important points in the National Liberation Struggle and the establishment process of the Turkish state.
3) To be able to explain the basic concepts of Atatürk's Principles and the history of the Revolution.
2 - Skills
Cognitive - Practical
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Young Ottomans, Second Constitutional Era and Committee of Union and Progress
2) Italo-Turkish War and Balkan Wars in the Second Constitutional Era
3) First World War
4) Armistice Treaty of Mudros
5) Kuva-yı Milliye and Congresses
6) The Grand National Assembly of Turkey
7) Treaty of Lausanne
8) Mid-Term
9) Political Revolutions
10) Legal Revolutions, new legacy order and economic revolutions
11) Revolutionary Movements in Education, Culture and Social Area
12) Turkish foreign policy in the Ataturk Period
13) Principles of Atatürk
14) Turkey after Atatürk Period
15) Final

Sources

Course Notes / Textbooks: 1- Başlangıcından Günümüze Türkiye Cumhuriyeti Tarihi, (Editör Prof. Dr. Temuçin Faik Ertan), Siyasal Kitabevi, Ankara, 2011
2- Atatürk’ün Söylev ve Demeçleri, 5. B., Atatürk Araştırma Merkezi Yayınları, Ankara, 1997.
3- TURAN, Şerafettin, Türk Devrim Tarihi I-II- III-IV-V, Bilgi Yayınevi, Ankara, 1991, 1999.
References: 1- ATATÜRK, Mustafa Kemal, Nutuk, (3 C.), 11. Basım, Çağdaş Yayınları, İstanbul, 1982.
2- ARMAOĞLU, Fahir, 20. Yüzyıl Siyasi Tarihi 1914-1980, Türkiye İş Bankası Kültür Yayınları, Ankara, 2004.
3- AKŞİN, Sina, İstanbul Hükümetleri ve Milli Mücadele, (2C), Türkiye İş Bankası Kültür Yayınları, Ankara, 2004.
4- GÜNEŞ, İhsan, Birinci Türkiye Büyük Millet Meclisi’nin Düşünsel Yapısı, Eskişehir, 1985.
5- TUNAYA, Tarık Zafer, Türkiye’de Siyasi Partiler 1859-1952, 2. Basım, İstanbul, 1995.

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

3

Program Outcomes
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Quizzes 2 % 20
Final 1 % 80
total % 100
PERCENTAGE OF SEMESTER WORK % 20
PERCENTAGE OF FINAL WORK % 80
total % 100