Week |
Subject |
Related Preparation |
1) |
Giving information about the course contents to the students and explaining their obligations.
Conceptual examinations on introduction to the course and interaction.
Discussion of classroom ideas about interaction examples and interaction examples. |
No requirement |
2) |
Transferring the concepts of Art, Design and Game.
|
No requirement |
3) |
Transferring Digital Game Types, Teaching Basic Methods in Game Design.
|
Dijital Oyun Rehberi (Mutlu Binark vd.)
Bilgisayar Oyunları Tarihi (Yiğit Tezel)
Dijital Oyun Tasarımı ( Yabuz Samur) |
4) |
Board Game Design Processes, Concept Design, |
Dijital Oyun Rehberi (Mutlu Binark vd.)
Bilgisayar Oyunları Tarihi (Yiğit Tezel)
Dijital Oyun Tasarımı ( Yavuz Samur) |
5) |
Board Game Design Processes, Space Design, Project Design |
Teaches Game Tesign And Theory (Will Wright) |
6) |
Board Game Design Processes, Character Design, Project Design |
Teaches Game Tesign And Theory (Will Wright) |
7) |
Prototype Development. |
Oyunlaştırma - Ercan Altuğ Yılmaz, Abaküs Kitap
Illustrator CC - M.Hikmet Aydıngüler, Abaküs Kitap
Teaches Game Tesign And Theory (Will Wright) |
8) |
Midterm Week |
None |
9) |
Transferring Board Games to 2D or 3D Digital Media
|
Oyunlaştırma - Ercan Altuğ Yılmaz, Abaküs Kitap
Illustrator CC - M.Hikmet Aydıngüler, Abaküs Kitap
Teaches Game Tesign And Theory (Will Wright) |
10) |
Transferring Board Games to 2D or 3D Digital Media |
Oyunlaştırma - Ercan Altuğ Yılmaz, Abaküs Kitap
Illustrator CC - M.Hikmet Aydıngüler, Abaküs Kitap
Teaches Game Tesign And Theory (Will Wright) |
11) |
Transferring Board Games to 2D or 3D Digital Media
|
Oyunlaştırma - Ercan Altuğ Yılmaz, Abaküs Kitap
Illustrator CC - M.Hikmet Aydıngüler, Abaküs Kitap
Teaches Game Tesign And Theory (Will Wright) |
12) |
3D game development process
|
Oyunlaştırma - Ercan Altuğ Yılmaz, Abaküs Kitap
Illustrator CC - M.Hikmet Aydıngüler, Abaküs Kitap
Teaches Game Tesign And Theory (Will Wright) |
13) |
3D game development process
|
Oyunlaştırma - Ercan Altuğ Yılmaz, Abaküs Kitap
Illustrator CC - M.Hikmet Aydıngüler, Abaküs Kitap
Teaches Game Tesign And Theory (Will Wright) |
14) |
Revision of the games made.
|
Oyunlaştırma - Ercan Altuğ Yılmaz, Abaküs Kitap
Illustrator CC - M.Hikmet Aydıngüler, Abaküs Kitap
Teaches Game Tesign And Theory (Will Wright) |
15) |
Final Exam Week |
None |
|
Program Outcomes |
Level of Contribution |
1) |
To have knowledge and practice about basic theories and principles of communication, visual communication, design and graphic design |
|
2) |
To be able to criticise and evaluate applications related to graphic design and graphical communication |
|
3) |
To have a theoretical and practical infrastructure related to the field and able to solve any visual design problem |
|
4) |
To be able to create contemporary, effective visual expression language in design, to observe, understand and question changes in social and cultural structure
|
|
5) |
Be able to develop advertising campaigns and concepts in advertising agencies, design studios, companies' advertising departments |
|
6) |
Be able to reveal creative, original, contemporary and aesthetic graphic design products and projects |
|
7) |
Be able to present and demonstrate projects and gain practical experience |
|
8) |
Be able to produce design applications in computer environment to graphic software |
|
9) |
To follow changing communication and design viewpoints, to develop professional knowledge and skills |
|
10) |
Be able to develop professional strategies and plans for all processes such as design idea, sketch, application printing and presentation |
|
11) |
Be able to design communication ways related to visual and linguistic narration |
|
12) |
Access to competence in team work in a harmonious, productive and effective manner |
|
13) |
Be able to use verbal, written and visual communication language effectively and correctly in order to prepare advanced presentations |
|
14) |
Gaining awareness of the need for lifelong learning in the field of graphic design |
|
15) |
To be able to provide continuity of knowledge and skill development related to the field |
|