Graphic Design (Eng)
Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

Ders Genel Tanıtım Bilgileri

Course Code: CDA215
Ders İsmi: Stop-Motion and Animation Art
Ders Yarıyılı: Spring
Ders Kredileri:
Theoretical Practical Laboratory ECTS
1 2 0 5
Language of instruction: English
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Bölüm Seçmeli
Course Level:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Öğr.Gör. BURAK DERVİŞOĞLU
Course Lecturer(s): Öğr.Gör. AYŞE DANIŞ BEKDEMİR
Öğr.Gör. BURAK DERVİŞOĞLU
Öğr.Gör. SEDA ÇİLİNGİR HAMARAT
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: Within the scope of the course, students will gain competence on the concept of digital games and design their own games with 3D computer graphics.
Course Content: The course teaches students the principles of digital game design in general. Games designed on the given subject will be made playable from drawing to digital. Students who develop desktop games until the mid-term exam will transfer their game to the digital environment as a final project.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) Bilgisayar animasyonu ve etkileşimi eşleştirebilme
2) Oyun ve animasyon sanatını eşleştirebilme
2 - Skills
Cognitive - Practical
1)
2.1) Oyun projeleri tasarlayabilme
3 - Competences
Communication and Social Competence
1) Bireysel ve takım içinde uyumlu çalışarak, takım çalışmasında gruba katkı sağlayabilme
Learning Competence
1) Learning Game Types, Game Design Basics
Field Specific Competence
1) Animasyonda bilim ve teknolojideki gelişmeleri izleme ve kendini sürekli yenileme bilincini kazanabilme
2) Yaratıcı düşünebilme ve meslek etiği bilgisi
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Giving information about the course contents to the students and explaining their obligations. Conceptual examinations on introduction to the course and interaction. Discussion of classroom ideas about interaction examples and interaction examples. No requirement
2) Transferring the concepts of Art, Design and Game. No requirement
3) Transferring Digital Game Types, Teaching Basic Methods in Game Design. Dijital Oyun Rehberi (Mutlu Binark vd.) Bilgisayar Oyunları Tarihi (Yiğit Tezel) Dijital Oyun Tasarımı ( Yabuz Samur)
4) Board Game Design Processes, Concept Design, Dijital Oyun Rehberi (Mutlu Binark vd.) Bilgisayar Oyunları Tarihi (Yiğit Tezel) Dijital Oyun Tasarımı ( Yavuz Samur)
5) Board Game Design Processes, Space Design, Project Design Teaches Game Tesign And Theory (Will Wright)
6) Board Game Design Processes, Character Design, Project Design Teaches Game Tesign And Theory (Will Wright)
7) Prototype Development. Oyunlaştırma - Ercan Altuğ Yılmaz, Abaküs Kitap Illustrator CC - M.Hikmet Aydıngüler, Abaküs Kitap Teaches Game Tesign And Theory (Will Wright)
8) Midterm Week None
9) Transferring Board Games to 2D or 3D Digital Media Oyunlaştırma - Ercan Altuğ Yılmaz, Abaküs Kitap Illustrator CC - M.Hikmet Aydıngüler, Abaküs Kitap Teaches Game Tesign And Theory (Will Wright)
10) Transferring Board Games to 2D or 3D Digital Media Oyunlaştırma - Ercan Altuğ Yılmaz, Abaküs Kitap Illustrator CC - M.Hikmet Aydıngüler, Abaküs Kitap Teaches Game Tesign And Theory (Will Wright)
11) Transferring Board Games to 2D or 3D Digital Media Oyunlaştırma - Ercan Altuğ Yılmaz, Abaküs Kitap Illustrator CC - M.Hikmet Aydıngüler, Abaküs Kitap Teaches Game Tesign And Theory (Will Wright)
12) 3D game development process Oyunlaştırma - Ercan Altuğ Yılmaz, Abaküs Kitap Illustrator CC - M.Hikmet Aydıngüler, Abaküs Kitap Teaches Game Tesign And Theory (Will Wright)
13) 3D game development process Oyunlaştırma - Ercan Altuğ Yılmaz, Abaküs Kitap Illustrator CC - M.Hikmet Aydıngüler, Abaküs Kitap Teaches Game Tesign And Theory (Will Wright)
14) Revision of the games made. Oyunlaştırma - Ercan Altuğ Yılmaz, Abaküs Kitap Illustrator CC - M.Hikmet Aydıngüler, Abaküs Kitap Teaches Game Tesign And Theory (Will Wright)
15) Final Exam Week None

Sources

Course Notes / Textbooks: Photoshop CC (2017)., AYDINGÜLER MUSTAFA HİKMET, Abaküs Kitap.

Illustrator CC (2016)., AYDINGÜLER MUSTAFA HİKMET, Abaküs Kitap.
References: Photoshop CC (2017)., AYDINGÜLER MUSTAFA HİKMET, Abaküs Kitap.

Illustrator CC (2016)., AYDINGÜLER MUSTAFA HİKMET, Abaküs Kitap.
Tasarım (John Heskett)
Sanat Nedir? (Lev Tolstoy)
Sanatın İcadı (Larry Shiner)
Dijital Sanat (Sibel Avcı Tuğal)
Homo Ludens (Johan Huizinga)
Dijital Oyun Rehberi (Mutlu Binark vd.)
Bilgisayar Oyunları Tarihi (Yiğit Tezel)
Dijital Oyun Tasarımı ( Yabuz Samur)

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

2

3

4

5

6

7

Program Outcomes
1) To have knowledge and practice about basic theories and principles of communication, visual communication, design and graphic design
2) To be able to criticise and evaluate applications related to graphic design and graphical communication
3) To have a theoretical and practical infrastructure related to the field and able to solve any visual design problem
4) To be able to create contemporary, effective visual expression language in design, to observe, understand and question changes in social and cultural structure
5) Be able to develop advertising campaigns and concepts in advertising agencies, design studios, companies' advertising departments
6) Be able to reveal creative, original, contemporary and aesthetic graphic design products and projects
7) Be able to present and demonstrate projects and gain practical experience
8) Be able to produce design applications in computer environment to graphic software
9) To follow changing communication and design viewpoints, to develop professional knowledge and skills
10) Be able to develop professional strategies and plans for all processes such as design idea, sketch, application printing and presentation
11) Be able to design communication ways related to visual and linguistic narration
12) Access to competence in team work in a harmonious, productive and effective manner
13) Be able to use verbal, written and visual communication language effectively and correctly in order to prepare advanced presentations
14) Gaining awareness of the need for lifelong learning in the field of graphic design
15) To be able to provide continuity of knowledge and skill development related to the field

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have knowledge and practice about basic theories and principles of communication, visual communication, design and graphic design
2) To be able to criticise and evaluate applications related to graphic design and graphical communication
3) To have a theoretical and practical infrastructure related to the field and able to solve any visual design problem
4) To be able to create contemporary, effective visual expression language in design, to observe, understand and question changes in social and cultural structure
5) Be able to develop advertising campaigns and concepts in advertising agencies, design studios, companies' advertising departments
6) Be able to reveal creative, original, contemporary and aesthetic graphic design products and projects
7) Be able to present and demonstrate projects and gain practical experience
8) Be able to produce design applications in computer environment to graphic software
9) To follow changing communication and design viewpoints, to develop professional knowledge and skills
10) Be able to develop professional strategies and plans for all processes such as design idea, sketch, application printing and presentation
11) Be able to design communication ways related to visual and linguistic narration
12) Access to competence in team work in a harmonious, productive and effective manner
13) Be able to use verbal, written and visual communication language effectively and correctly in order to prepare advanced presentations
14) Gaining awareness of the need for lifelong learning in the field of graphic design
15) To be able to provide continuity of knowledge and skill development related to the field

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 20
Midterms 1 % 30
Final 1 % 50
total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
total % 100