Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: UEC102
Ders İsmi: Arabic
Ders Yarıyılı: Fall
Spring
Ders Kredileri:
Theoretical Practical Laboratory ECTS
2 0 0 4
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Üniversite Seçmeli
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery:
Course Coordinator : Öğr.Gör. MERYEM MENEKŞE
Course Lecturer(s): Öğr.Gör. SELEN ORTA
Assoc. Prof. Dr. MUSTAFA AYDIN
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives:
Course Content:

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) Importance of Arabic lesson
2) The place and importance of Arabic among the world languages
2 - Skills
Cognitive - Practical
1) Arabic letters, pronunciation and reading teaching
2) Meeting and asking questions based on daily communication texts
3) School life of a student based on daily communication texts
4) Student education based on daily communication texts
5) Exam
6) Market and social relations based on daily communication texts ‎
7) Travel and sightseeing based on daily communication
8) Health care and hospital operations based on daily communication texts ‎
9) Communication and post office operations based on daily communication texts
10) Geographic information and weather based on daily communication texts ‎
11) General repetition
12) Final examination
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation

Sources

Course Notes / Textbooks:
References: Kaynakçalar:
1. Arapça Fiil Cümlesi ve Karşıtsal Çözümlemesi, Candemir Doğan, İstanbul Aydın Üniversitesi Yayınlar 2017 İstanbul.
‎2. Arapça İsim Sıfat Tamlamaları ve İsim Cümlesi Kurulumu, Candemir Doğan, Ensar Neşriyat, 2012 İstanbul.
3. Arapça İsim Cümlesini Yeniden Yapılandıran Amiller, Candemir Doğan, Ensar Neşriyat, 2012
4. Arapça İsim Cümlesi ve Karşıtsal Çözümlemesi, Candemir Doğan, Kesit Yayınları, 2014 İstanbul
5. Silsiletu'l-Lisan” Arapça ‎öğretim seti, (Arapçaya Giriş 1-2, ‎Başlangıç Seviyesi 1-2, Orta ‎Seviye),‎Akdem Yayınları,2013‎
6. Arapça Günlük İfadeler, ‎Hazırlayan: Hüseyin Günday, ‎Şener Şahin ve Cüneyt Şimşek, ‎Alfa Aktüel Yayınları,2012‎
‎7. Uygulamalı Basın Arapçası, ‎Nurettin Ceviz, Elif Yayınları, ‎‎2010
8. Alfabetik Türkçe- Arapça / ‎Arapça- Türkçe Sözlük, Kadir ‎Güneş, Mektep Yay, 2011‎

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

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Program Outcomes
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
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