Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UEC114 | ||||||||
Ders İsmi: | Entrepreneurship | ||||||||
Ders Yarıyılı: |
Fall Spring |
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Ders Kredileri: |
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Language of instruction: | Turkish | ||||||||
Ders Koşulu: | |||||||||
Ders İş Deneyimini Gerektiriyor mu?: | No | ||||||||
Type of course: | Üniversite Seçmeli | ||||||||
Course Level: |
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Mode of Delivery: | |||||||||
Course Coordinator : | Öğr.Gör. AHMET DURSUN ŞERBET | ||||||||
Course Lecturer(s): |
Öğr.Gör. AHMET DURSUN ŞERBET |
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Course Assistants: |
Course Objectives: | Providing to students with the mindset that supports creativity and innovation needed to transform ideas into ventures that create value and wealth. |
Course Content: | The content of the course is to introduce the basics of entrepreneurship, risks, planning stages, types of entrepreneurship and the characteristics of the opportunities that are one of the most important issues in entrepreneurship. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Course Information and General Conduct | Business in Action- Bovee and Thill Lecture Notes |
2) | The Entrepreneurial mind for an entrepreneurial world | Business in Action- Bovee and Thill Lecture Notes |
3) | The Entrepreneurial mind: Crafting a personal entrepreneurial strategy | Business in Action- Bovee and Thill Lecture Notes |
4) | The Opportunity | Business in Action- Bovee and Thill Lecture Notes |
5) | Clean Commerce: Seeing opportunity through a sustainability lens | Business in Action- Bovee and Thill Lecture Notes |
6) | Screening Venture Opportunities: Opportunities for Social Entrepreneurship | Business in Action- Bovee and Thill Lecture Notes |
7) | The Business Plan | Business in Action- Bovee and Thill Lecture Notes |
8) | Quiz-1 The Business Plan | Business in Action- Bovee and Thill Lecture Notes |
9) | The Founder and The Team | Business in Action- Bovee and Thill Lecture Notes |
10) | Ethical Decision Making and the Entrepreneur | Business in Action- Bovee and Thill Lecture Notes |
11) | Financing Entrepreneurial Ventures | Business in Action- Bovee and Thill Lecture Notes |
12) | Franchising | Business in Action- Bovee and Thill Lecture Notes |
13) | Entrepreneurial Finance | Business in Action- Bovee and Thill Lecture Notes |
14) | Obtaining Venture and Growth Capital | Business in Action- Bovee and Thill Lecture Notes |
Course Notes / Textbooks: | Business in Action, Bovee and Thill |
References: | Ders notları- Lecture Notes |
Ders Öğrenme Kazanımları | 1 |
2 |
3 |
4 |
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Program Outcomes | |||||||||||
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |||||||||||
2) Gains the design background related to the field of game design expertise. | |||||||||||
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |||||||||||
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |||||||||||
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |||||||||||
6) Have the competence to take an active role and responsibility individually and in teamwork. | |||||||||||
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |||||||||||
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |||||||||||
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |||||||||||
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |||||||||||
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |||||||||||
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |
2) | Gains the design background related to the field of game design expertise. | |
3) | Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |
4) | Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |
5) | Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |
6) | Have the competence to take an active role and responsibility individually and in teamwork. | |
7) | By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |
8) | By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |
9) | By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |
10) | Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |
11) | Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |
12) | Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
Semester Requirements | Number of Activities | Level of Contribution |
Presentation | 1 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
total | % 100 |