Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: UEC114
Ders İsmi: Entrepreneurship
Ders Yarıyılı: Fall
Spring
Ders Kredileri:
Theoretical Practical Laboratory ECTS
2 0 0 4
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Üniversite Seçmeli
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery:
Course Coordinator : Öğr.Gör. AHMET DURSUN ŞERBET
Course Lecturer(s): Öğr.Gör. AHMET DURSUN ŞERBET
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: Providing to students with the mindset that supports creativity and innovation needed to transform ideas into ventures that create value and wealth.
Course Content: The content of the course is to introduce the basics of entrepreneurship, risks, planning stages, types of entrepreneurship and the characteristics of the opportunities that are one of the most important issues in entrepreneurship.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) The student has a general concept and understanding about entrepreneurship.
2 - Skills
Cognitive - Practical
1) The student can observe real life formations of entrepreneurship practices.
3 - Competences
Communication and Social Competence
Learning Competence
1) The student observes the concepts related to entrepreneurship in different industries and can associate his/her theoretical knowledge with different disciplines.
Field Specific Competence
Competence to Work Independently and Take Responsibility
1) The student can draw his/her own road map and business plan in any attempt he or she will undertake.

Ders Akış Planı

Week Subject Related Preparation
1) Course Information and General Conduct Business in Action- Bovee and Thill Lecture Notes
2) The Entrepreneurial mind for an entrepreneurial world Business in Action- Bovee and Thill Lecture Notes
3) The Entrepreneurial mind: Crafting a personal entrepreneurial strategy Business in Action- Bovee and Thill Lecture Notes
4) The Opportunity Business in Action- Bovee and Thill Lecture Notes
5) Clean Commerce: Seeing opportunity through a sustainability lens Business in Action- Bovee and Thill Lecture Notes
6) Screening Venture Opportunities: Opportunities for Social Entrepreneurship Business in Action- Bovee and Thill Lecture Notes
7) The Business Plan Business in Action- Bovee and Thill Lecture Notes
8) Quiz-1 The Business Plan Business in Action- Bovee and Thill Lecture Notes
9) The Founder and The Team Business in Action- Bovee and Thill Lecture Notes
10) Ethical Decision Making and the Entrepreneur Business in Action- Bovee and Thill Lecture Notes
11) Financing Entrepreneurial Ventures Business in Action- Bovee and Thill Lecture Notes
12) Franchising Business in Action- Bovee and Thill Lecture Notes
13) Entrepreneurial Finance Business in Action- Bovee and Thill Lecture Notes
14) Obtaining Venture and Growth Capital Business in Action- Bovee and Thill Lecture Notes

Sources

Course Notes / Textbooks: Business in Action, Bovee and Thill
References: Ders notları- Lecture Notes

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

3

4

Program Outcomes
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Presentation 1 % 20
Midterms 1 % 30
Final 1 % 50
total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
total % 100