Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: UEC118
Ders İsmi: Quality Management Systems and Standards
Ders Yarıyılı: Fall
Spring
Ders Kredileri:
Theoretical Practical Laboratory ECTS
2 0 0 4
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Üniversite Seçmeli
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator : Öğr.Gör. SERCAN DEMİRÖREN
Course Lecturer(s): NESRİN ÖZDİL
Öğr.Gör. SELEN ORTA
Öğr.Gör. ALİ ATAŞ
Öğr.Gör. ÖZLEM YILMAZ
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: The aim of lesson
In this course, the basic information required to reflect the understanding of continuous development and improvement in quality management in future business life is given. It is aimed to gain the ability to recognize and organize the scope of the approaches, methods and practices necessary for evaluating the quality management system and gaining innovative applications.
Course Content: The content of this course includes the concept of quality and its development, global competition and new management paradigms, quality management systems goals and principles, Total quality management philosophy and principles, Differences between total quality management and classical management, Total quality management practices, process management, Total quality management in public organizations. explains the quality management models. Total quality management in Turkey and in the world covers the issues of developing quality standards.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) To have professional self-confidence and to be able to plan the process / processes in the field in a way that will meet the expectations of the sector.
2 - Skills
Cognitive - Practical
1) To have knowledge about Quality Management Systems and its basic concepts
3 - Competences
Communication and Social Competence
1) Gaining the skills to use the basic theoretical and applied knowledge acquired in the field at an advanced education level in the same field or in a field at the same level. - To be able to interpret and evaluate data, identify and analyze problems, and develop solutions based on evidence, using the basic level of knowledge and skills acquired in the field.
Learning Competence
Field Specific Competence
1) Evaluate the importance and necessity of quality improvement
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Development of Quality Concept and Function in Businesses Pre-readings on the topics
2) Global competition Organizations, management and new management paradigms Pre-readings on the topics
3) Pioneers of total quality Pre-readings on the topics
4) Pioneers of total quality Pre-readings on the topics
5) The birth, principles and tools of total quality management Pre-readings on the topics
6) Management Quality Pre-readings on the topics
7) Organizational Culture and Quality, General Review Pre-readings on the topics
8) midterm Pre-readings on the topics
9) Quality Assurance and Quality Improvement Pre-readings on the topics
10) Quality Management Techniques Pre-readings on the topics
11) Process Management System Pre-readings on the topics
12) Standardization, Certification Pre-readings on the topics
13) Quality Management Standards, ISO9000, ISO 9001, TSE Pre-readings on the topics
14) An overview Pre-readings on the topics
15) final examination Pre-readings on the topics

Sources

Course Notes / Textbooks: İsmail EFİL, Toplam Kalite Yönetimi, Dora Yayınevi, Ankara ,2016.
References: Onur ÇETİN, Trakya Üniversitesi İİBF Kalite Yönetimi Ders Notları, Edirne, 2017.

Toplam Kalite Yönetimi, Anadolu Üniversitesi Yayını No: 2810, Açıköğretim Fakültesi Yayını No: 1768, Eskişehir, 2019.

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

3

4

Program Outcomes
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 20
Midterms 1 % 20
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100