Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UEC118 | ||||||||
Ders İsmi: | Quality Management Systems and Standards | ||||||||
Ders Yarıyılı: |
Fall Spring |
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Ders Kredileri: |
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Language of instruction: | Turkish | ||||||||
Ders Koşulu: | |||||||||
Ders İş Deneyimini Gerektiriyor mu?: | No | ||||||||
Type of course: | Üniversite Seçmeli | ||||||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||||||
Course Coordinator : | Öğr.Gör. SERCAN DEMİRÖREN | ||||||||
Course Lecturer(s): |
NESRİN ÖZDİL Öğr.Gör. SELEN ORTA Öğr.Gör. ALİ ATAŞ Öğr.Gör. ÖZLEM YILMAZ |
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Course Assistants: |
Course Objectives: | The aim of lesson In this course, the basic information required to reflect the understanding of continuous development and improvement in quality management in future business life is given. It is aimed to gain the ability to recognize and organize the scope of the approaches, methods and practices necessary for evaluating the quality management system and gaining innovative applications. |
Course Content: | The content of this course includes the concept of quality and its development, global competition and new management paradigms, quality management systems goals and principles, Total quality management philosophy and principles, Differences between total quality management and classical management, Total quality management practices, process management, Total quality management in public organizations. explains the quality management models. Total quality management in Turkey and in the world covers the issues of developing quality standards. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Development of Quality Concept and Function in Businesses | Pre-readings on the topics |
2) | Global competition Organizations, management and new management paradigms | Pre-readings on the topics |
3) | Pioneers of total quality | Pre-readings on the topics |
4) | Pioneers of total quality | Pre-readings on the topics |
5) | The birth, principles and tools of total quality management | Pre-readings on the topics |
6) | Management Quality | Pre-readings on the topics |
7) | Organizational Culture and Quality, General Review | Pre-readings on the topics |
8) | midterm | Pre-readings on the topics |
9) | Quality Assurance and Quality Improvement | Pre-readings on the topics |
10) | Quality Management Techniques | Pre-readings on the topics |
11) | Process Management System | Pre-readings on the topics |
12) | Standardization, Certification | Pre-readings on the topics |
13) | Quality Management Standards, ISO9000, ISO 9001, TSE | Pre-readings on the topics |
14) | An overview | Pre-readings on the topics |
15) | final examination | Pre-readings on the topics |
Course Notes / Textbooks: | İsmail EFİL, Toplam Kalite Yönetimi, Dora Yayınevi, Ankara ,2016. |
References: | Onur ÇETİN, Trakya Üniversitesi İİBF Kalite Yönetimi Ders Notları, Edirne, 2017. Toplam Kalite Yönetimi, Anadolu Üniversitesi Yayını No: 2810, Açıköğretim Fakültesi Yayını No: 1768, Eskişehir, 2019. |
Ders Öğrenme Kazanımları | 1 |
2 |
3 |
4 |
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Program Outcomes | |||||||||||
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |||||||||||
2) Gains the design background related to the field of game design expertise. | |||||||||||
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |||||||||||
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |||||||||||
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |||||||||||
6) Have the competence to take an active role and responsibility individually and in teamwork. | |||||||||||
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |||||||||||
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |||||||||||
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |||||||||||
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |||||||||||
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |||||||||||
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |
2) | Gains the design background related to the field of game design expertise. | |
3) | Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |
4) | Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |
5) | Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |
6) | Have the competence to take an active role and responsibility individually and in teamwork. | |
7) | By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |
8) | By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |
9) | By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |
10) | Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |
11) | Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |
12) | Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 20 |
Midterms | 1 | % 20 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |