Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: UEC122
Ders İsmi: Civil Defense
Ders Yarıyılı: Fall
Spring
Ders Kredileri:
Theoretical Practical Laboratory ECTS
2 0 0 4
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Üniversite Seçmeli
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator : Öğr.Gör. MUHAMMED ENES ZORLU
Course Lecturer(s): Asst. Prof. Dr. ŞİMAL ŞAHİNOĞLU YAYLA
Öğr.Gör. DİLEK SAKA
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: Students who have mastered the historical development of civil defense and civil protection should have practical knowledge about protection methods against CBRN incidents.
Course Content: Definition and historical development of civil defense, Civil protection, Definition of chemical warfare, general distinction of chemical warfare agents, Personal cleansing from chemical warfare agents, Definition and properties of biological warfare agents, Signs of radiation, Main principles and measures to be taken in protection from radiation, Differences between nuclear weapons and classical weapons differences, Atomic and hydrogen bombs, Effects of nuclear weapons, Warning alert signs, bunkers, concealment and blackout

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) To define the concept of Civil Defense and to learn its development in the historical process.
2) Learning the content of the concept of Civil Protection and understanding what it covers
3) Learning the concept of chemical warfare and examining the materials used in chemical warfare
4) Learning the definition of biological warfare agents and examining their properties
5) Learning the definition of radiation and examining its properties
6) Learning the main principles to be applied in radiation protection and taking precautions
7) Examining nuclear weapons and classical weapons and learning the differences between them.
8) Examining the properties of atomic and hydrogen bombs and learning the differences between them.
9) To learn the effects of nuclear weapons today
10) Learning concepts such as shelter, concealment and blackout and understanding warning alarm signs
2 - Skills
Cognitive - Practical
1) Learning personal cleaning practices from chemical warfare agents
2) Learning personal protection and cleaning methods from biological warfare agents
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Definition and historical development of civil defense KBRN Defense and Security textbook
2) Civil protection KBRN Defense and Security textbook
3) Definition of chemical warfare, general distinction of chemical warfare agents KBRN Defense and Security textbook
4) Personal cleaning from chemical warfare agents KBRN Defense and Security textbook
5) Definition and properties of biological warfare agents KBRN Defense and Security textbook
6) Protection and cleaning from biological warfare agents KBRN Defense and Security textbook
7) Radiation definition and properties KBRN Defense and Security textbook
8) Midterm
9) Radiation symptoms and prevention methods KBRN Defense and Security textbook
10) Main principles and measures to be taken in radiation protection KBRN Defense and Security textbook
11) Differences between nuclear weapons and conventional weapons KBRN Defense and Security textbook
12) Atomic and hydrogen bombs KBRN Defense and Security textbook
13) Effects of nuclear weapons KBRN Defense and Security textbook
14) Warning signs, bunkers, concealment and blackout KBRN Defense and Security textbook

Sources

Course Notes / Textbooks: Ders notları haftalık olarak öğrenci ile paylaşılacaktır.
References: Öğretim görevlisinin ders notları, AFAD sitesi

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

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Program Outcomes
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Assessment & Grading

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