Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UEC124 | ||||||||
Ders İsmi: | Use of Information Technology | ||||||||
Ders Yarıyılı: |
Fall Spring |
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Ders Kredileri: |
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Language of instruction: | Turkish | ||||||||
Ders Koşulu: | |||||||||
Ders İş Deneyimini Gerektiriyor mu?: | No | ||||||||
Type of course: | Üniversite Seçmeli | ||||||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||||||
Course Coordinator : | Öğr.Gör. GÖKHAN DİLEK | ||||||||
Course Lecturer(s): |
Öğr.Gör. HAKAN ÇAKAN Öğr.Gör. GÖKHAN DİLEK |
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Course Assistants: |
Course Objectives: | The purpose of this course is to inform about the functions of the operating system, to give the students an understanding of information security, ethics and cloud and a usage habit about MS Office PowerPoint and Excel. |
Course Content: | The operating systems; Information security; Information ethics; Cloud computing; Presentation (MS PowerPoint); Spreadsheet (MS Excel); Human and Technology |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | The Operating Systems | Asynchronous educational materials are available on the LMS of the university (Ayvansaray E-Learning). |
2) | Information Security | Asynchronous educational materials are available on the LMS of the university (Ayvansaray E-Learning). |
3) | Information Security (Secure Internet) | Asynchronous educational materials are available on the LMS of the university (Ayvansaray E-Learning). |
4) | Information Ethics | Asynchronous educational materials are available on the LMS of the university (Ayvansaray E-Learning). |
5) | Cloud Computing | Asynchronous educational materials are available on the LMS of the university (Ayvansaray E-Learning). |
6) | Presentation (MS PowerPoint): User Interface; File Management; Presentation Setup; Visual Design | Asynchronous educational materials are available on the LMS of the university (Ayvansaray E-Learning). |
7) | Presentation (MS PowerPoint) (Effects; Settings; Printing) | Asynchronous educational materials are available on the LMS of the university (Ayvansaray E-Learning). |
8) | 1st Midterm Exam | Asynchronous educational materials are available on the LMS of the university (Ayvansaray E-Learning). |
9) | Presentation (MS PowerPoint): Review | Asynchronous educational materials are available on the LMS of the university (Ayvansaray E-Learning). |
10) | Spreadsheet (MS Excel): User Interface; File management; Data Formatting; Editing | Asynchronous educational materials are available on the LMS of the university (Ayvansaray E-Learning). |
11) | Spreadsheet (MS Excel): Formulas | Asynchronous educational materials are available on the LMS of the university (Ayvansaray E-Learning). |
12) | Spreadsheet (MS Excel): Charts | Asynchronous educational materials are available on the LMS of the university (Ayvansaray E-Learning). |
13) | Spreadsheet (MS Excel): Review - 2nd Midterm Exam | Asynchronous educational materials are available on the LMS of the university (Ayvansaray E-Learning). |
14) | Society and Technology | Asynchronous educational materials are available on the LMS of the university (Ayvansaray E-Learning). |
15) | Genel Tekrar; Final ile ilgili bilgilendirme | Asynchronous educational materials are available on the LMS of the university (Ayvansaray E-Learning). |
Course Notes / Textbooks: | Ders notları üniversitenin öğrenme yönetim sistemi (Ayvansaray E-Öğrenme) üzerinden haftalık olarak öğrencilerle paylaşılmaktadır. |
References: | Aşan, H. (2019). İşletim Sistemlerinin Temelleri, Güncel İşletim Sistemleri. V. Tecim (Ed.), Bilişim Teknolojileri (s. 95-106) içinde. Ankara: Nobel Yayın Kumtepe, E. G. (2015). İşletim Sistemleri. G. EBY, M. R. Okur, (Ed.), Temel Bilgi Teknolojileri II (s. 2-36) içinde. Anadolu Üniversitesi Yayınları No: 3196. Tekdal, M. (2018). İşletim Sistemlerinin Temelleri, Güncel İşletim Sistemleri. S. B. Kert (Ed.), Bilişim Teknolojileri (s. 101-124) içinde. Ankara: Nobel Yayın Çalışkan, H. (2015). Bilişim Güvenliği. G. EBY, M. R. Okur, (Ed.), Temel Bilgi Teknolojileri II (s. 38-60) içinde. Anadolu Üniversitesi Yayınları No: 3196. Dönmez, O. (2019). Bilgi Güvenliği. H. F. Odabaşı, Ş. O. Leymun (Ed.), Bilişim Etiği ve Güvenliği içinde. Ankara: Nobel Yayın Odabaşı, H. F. ve Ozan Leymun, Ş. (2019). Bilişim Etiği ve Güvenliği, Nobel Akademik Yayıncılık Kumtepe, A. T. (2015). Bilişim Etiği İçinde G. EBY, M. R. Okur, (Eds.), Temel Bilgi Teknolojileri II, Anadolu Üniversitesi Yayınları No: 3196. Aydın, S. (2015). Bulut Bilişim İçinde G. EBY, M. R. Okur, (Eds.), Temel Bilgi Teknolojileri II, Anadolu Üniversitesi Yayınları No: 3196. Üçüncü, H. (2011). Yeni Başlayanlar İçin Bilgisayar Windows 7 ve Microsoft Office 2010. İstanbul: Alfa. Yıldız, B. (2017). Office 2016 Türkçe. İstanbul: Kodlab. |
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Program Outcomes | |||||||||||||||||||||||||||||||||
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |||||||||||||||||||||||||||||||||
2) Gains the design background related to the field of game design expertise. | |||||||||||||||||||||||||||||||||
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |||||||||||||||||||||||||||||||||
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |||||||||||||||||||||||||||||||||
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |||||||||||||||||||||||||||||||||
6) Have the competence to take an active role and responsibility individually and in teamwork. | |||||||||||||||||||||||||||||||||
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |||||||||||||||||||||||||||||||||
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |||||||||||||||||||||||||||||||||
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |||||||||||||||||||||||||||||||||
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |||||||||||||||||||||||||||||||||
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |||||||||||||||||||||||||||||||||
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |
2) | Gains the design background related to the field of game design expertise. | |
3) | Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |
4) | Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |
5) | Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |
6) | Have the competence to take an active role and responsibility individually and in teamwork. | |
7) | By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |
8) | By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |
9) | By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |
10) | Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |
11) | Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |
12) | Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 2 | % 20 |
Final | 1 | % 80 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 20 | |
PERCENTAGE OF FINAL WORK | % 80 | |
total | % 100 |