Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UEC209 | ||||||||
Ders İsmi: | Renewable Energy | ||||||||
Ders Yarıyılı: |
Fall Spring |
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Ders Kredileri: |
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Language of instruction: | Turkish | ||||||||
Ders Koşulu: | |||||||||
Ders İş Deneyimini Gerektiriyor mu?: | No | ||||||||
Type of course: | Üniversite Seçmeli | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Öğr.Gör. ALİ ATAŞ | ||||||||
Course Lecturer(s): |
Öğr.Gör. ALİ ATAŞ |
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Course Assistants: |
Course Objectives: | The aim of this course is to have knowledge about Renewable Energy and Non-Renewable Energy and to teach Renewable Energy Sources in detail. |
Course Content: | To give general information about energy and energy resources. Concepts and classifications related to non-renewable and renewable energy will be taught from a historical perspective, and non-renewable and renewable energy sources will be compared. All alternative energy sources will be explained in detail. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Information about the Course and the Concept of Energy | Lecture Notes, MEGEP |
2) | Types of Energy (Renewable and Non-Renewable Energy Resources) | Lecture Notes, MEGEP |
3) | Types of Energy (Renewable and Non-Renewable Energy Resources) | Lecture Notes, MEGEP |
4) | Importance of Non-Renewable Energy Resources and Types of Non-Renewable Energy Resources | Lecture Notes, MEGEP |
5) | Types of Non-Renewable Energy Resources and Nuclear Energy | Lecture Notes, MEGEP |
6) | Importance of Renewable Energy Sources and Types of Renewable Energy Sources | Lecture Notes, MEGEP |
7) | Solar energy | Lecture Notes, MEGEP |
8) | Midterm Exam | |
9) | Wind power | Lecture Notes, MEGEP |
10) | Geothermal energy | Lecture Notes, MEGEP |
11) | Hydroelectric Energy | Lecture Notes, MEGEP |
12) | Biomass Energy | Lecture Notes, MEGEP |
13) | Marine Based Renewable Energy | Lecture Notes, MEGEP |
14) | Hydrogen Energy | Lecture Notes, MEGEP |
15) | Final Exam |
Course Notes / Textbooks: | Mail olarak gönderilmektedir. |
References: | Ders Notları MEGEP |
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Program Outcomes | ||||||||||||||
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | ||||||||||||||
2) Gains the design background related to the field of game design expertise. | ||||||||||||||
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | ||||||||||||||
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | ||||||||||||||
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | ||||||||||||||
6) Have the competence to take an active role and responsibility individually and in teamwork. | ||||||||||||||
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | ||||||||||||||
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | ||||||||||||||
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | ||||||||||||||
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | ||||||||||||||
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | ||||||||||||||
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |
2) | Gains the design background related to the field of game design expertise. | |
3) | Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |
4) | Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |
5) | Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |
6) | Have the competence to take an active role and responsibility individually and in teamwork. | |
7) | By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |
8) | By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |
9) | By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |
10) | Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |
11) | Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |
12) | Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
Semester Requirements | Number of Activities | Level of Contribution |
total | % | |
PERCENTAGE OF SEMESTER WORK | % 0 | |
PERCENTAGE OF FINAL WORK | % | |
total | % |