Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: UEC213
Ders İsmi: Physical Education and Body Building
Ders Yarıyılı: Fall
Spring
Ders Kredileri:
Theoretical Practical Laboratory ECTS
2 0 0 4
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Üniversite Seçmeli
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator : Öğr.Gör. MERYEM GÜLER YILMAZ
Course Lecturer(s): Öğr.Gör. MERYEM GÜLER YILMAZ
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: The aim of this course; to understand the concepts of physical education and bodybuilding, to recognize the necessary equipment for bodybuilding exercise movements, to gain knowledge and skills to apply the technique in accordance with the technique.
Course Content: Basic Concepts of Physical Education and Sports, Effects of Physical Education and Sports on Human Organism, Concept of Sports for Everyone, Adequate and Balanced Nutrition, Musculoskeletal System, Definition of Body Muscle Groups, Basic Training Information, Principles of Preparation of Training Programs, Basic Training Methods , Body Building Exercise Methods and Related Movements, Body Building Equipment (Machines, Free Weights, Cardio Equipment, Auxiliary Apparatus, etc.), Encountered Sports Injuries, Ergogenic Aid, Doping 1-2 topics.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) Knowledge of the basic concepts of Physical Education and Sports happens.
2) Learns the effects of Physical Education and Sports on the human organism.
3) Gains knowledge of what sports are done at every age level.
4) Learns the basic food sources and forms a perspective on using them correctly.
5) Skeletal system learn the terminology.
6) Master the muscle physiology, the terminology of the muscles in the body.
7) Knows and expresses the main purpose and tasks of training, the relationship between load and rest in training, training techniques.
8) Comprehends the movements related to Bodybuilding and Fitness.
9) Comprehends the movements related to Bodybuilding and Fitness.
10) Gains knowledge about injuries and disabilities that can be seen during and after training.
11) Gains knowledge about injuries and disabilities that can be seen during and after training.
2 - Skills
Cognitive - Practical
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Basic Concepts of Dating, Physical Education and Sports Presentation
2) Effects of Physical Education and Sports on Human Organism Presentation
3) Concept of Sport for All, Recreation Presentation
4) Adequate and Balanced Nutrition Presentation
5) Skeletal System Presentation
6) Identification of Muscular System and Body Muscle Groups Presentation
7) Basic Training Information Presentation
8) Midterm exam
9) Principles of Preparation of Training Programs Presentation
10) Basic Training Methods Presentation
11) Body Building Exercise Methods and Related Movements, Body Building Equipment (Machines, Free Weights, Cardio Equipment, Auxiliary Apparatus, etc.) Presentation
12) Body Building Exercise Methods and Related Movements, Body Building Equipment (Machines, Free Weights, Cardio Equipment, Auxiliary Apparatus, etc.) Presentation
13) Encountered Sports Injuries Presentation
14) Ergogenic Aid, Doping-1 Presentation
15) Doping-2 and End of Period Evaluation Presentation

Sources

Course Notes / Textbooks: Ders sunumları haftalık olarak öğrencilerle paylaşılacaktır.
References: • Editör: Hayri ERTAN, Spor Bilimlerine Giriş, Anadolu Üniversitesi Yayınları.
• Sporda Beslenme, Aysel Pehlivan, Morpa Kültür Yayınları.
• Antrenman Teorisi, Uğur Dündar, Nobel Akademik Yayıncılık.
• Dönemleme: Antrenman Kuramı ve Yöntemi, T.O.Bompa, Çeviri: Tanju Bağırgan, Spor Yayınevi ve Kitabevi.
• Fiziksel Uygunluk, Prof. Dr. M. Kamil Özer, Nobel Yayın Dağıtım.
• Egzersiz Fizyolojisi Uygulama Klavuzu, Bob Murray, W. Larry Kenney, Çeviri: Tanju Bağırgan, Spor Yayınevi ve Kitabevi.

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

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11

Program Outcomes
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
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