Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UEC213 | ||||||||
Ders İsmi: | Physical Education and Body Building | ||||||||
Ders Yarıyılı: |
Fall Spring |
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Ders Kredileri: |
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Language of instruction: | Turkish | ||||||||
Ders Koşulu: | |||||||||
Ders İş Deneyimini Gerektiriyor mu?: | No | ||||||||
Type of course: | Üniversite Seçmeli | ||||||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||||||
Course Coordinator : | Öğr.Gör. MERYEM GÜLER YILMAZ | ||||||||
Course Lecturer(s): |
Öğr.Gör. MERYEM GÜLER YILMAZ |
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Course Assistants: |
Course Objectives: | The aim of this course; to understand the concepts of physical education and bodybuilding, to recognize the necessary equipment for bodybuilding exercise movements, to gain knowledge and skills to apply the technique in accordance with the technique. |
Course Content: | Basic Concepts of Physical Education and Sports, Effects of Physical Education and Sports on Human Organism, Concept of Sports for Everyone, Adequate and Balanced Nutrition, Musculoskeletal System, Definition of Body Muscle Groups, Basic Training Information, Principles of Preparation of Training Programs, Basic Training Methods , Body Building Exercise Methods and Related Movements, Body Building Equipment (Machines, Free Weights, Cardio Equipment, Auxiliary Apparatus, etc.), Encountered Sports Injuries, Ergogenic Aid, Doping 1-2 topics. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Basic Concepts of Dating, Physical Education and Sports | Presentation |
2) | Effects of Physical Education and Sports on Human Organism | Presentation |
3) | Concept of Sport for All, Recreation | Presentation |
4) | Adequate and Balanced Nutrition | Presentation |
5) | Skeletal System | Presentation |
6) | Identification of Muscular System and Body Muscle Groups | Presentation |
7) | Basic Training Information | Presentation |
8) | Midterm exam | |
9) | Principles of Preparation of Training Programs | Presentation |
10) | Basic Training Methods | Presentation |
11) | Body Building Exercise Methods and Related Movements, Body Building Equipment (Machines, Free Weights, Cardio Equipment, Auxiliary Apparatus, etc.) | Presentation |
12) | Body Building Exercise Methods and Related Movements, Body Building Equipment (Machines, Free Weights, Cardio Equipment, Auxiliary Apparatus, etc.) | Presentation |
13) | Encountered Sports Injuries | Presentation |
14) | Ergogenic Aid, Doping-1 | Presentation |
15) | Doping-2 and End of Period Evaluation | Presentation |
Course Notes / Textbooks: | Ders sunumları haftalık olarak öğrencilerle paylaşılacaktır. |
References: | • Editör: Hayri ERTAN, Spor Bilimlerine Giriş, Anadolu Üniversitesi Yayınları. • Sporda Beslenme, Aysel Pehlivan, Morpa Kültür Yayınları. • Antrenman Teorisi, Uğur Dündar, Nobel Akademik Yayıncılık. • Dönemleme: Antrenman Kuramı ve Yöntemi, T.O.Bompa, Çeviri: Tanju Bağırgan, Spor Yayınevi ve Kitabevi. • Fiziksel Uygunluk, Prof. Dr. M. Kamil Özer, Nobel Yayın Dağıtım. • Egzersiz Fizyolojisi Uygulama Klavuzu, Bob Murray, W. Larry Kenney, Çeviri: Tanju Bağırgan, Spor Yayınevi ve Kitabevi. |
Ders Öğrenme Kazanımları | 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
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Program Outcomes | |||||||||||
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |||||||||||
2) Gains the design background related to the field of game design expertise. | |||||||||||
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |||||||||||
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |||||||||||
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |||||||||||
6) Have the competence to take an active role and responsibility individually and in teamwork. | |||||||||||
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |||||||||||
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |||||||||||
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |||||||||||
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |||||||||||
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |||||||||||
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |
2) | Gains the design background related to the field of game design expertise. | |
3) | Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |
4) | Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |
5) | Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |
6) | Have the competence to take an active role and responsibility individually and in teamwork. | |
7) | By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |
8) | By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |
9) | By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |
10) | Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |
11) | Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |
12) | Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
Semester Requirements | Number of Activities | Level of Contribution |
total | % | |
PERCENTAGE OF SEMESTER WORK | % 0 | |
PERCENTAGE OF FINAL WORK | % | |
total | % |