Graphic Design (Eng) | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code: | GRD108 | ||||||||
Ders İsmi: | Corporate Identity in Graphic Design | ||||||||
Ders Yarıyılı: | Spring | ||||||||
Ders Kredileri: |
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Language of instruction: | English | ||||||||
Ders Koşulu: | |||||||||
Ders İş Deneyimini Gerektiriyor mu?: | No | ||||||||
Type of course: | Bölüm Seçmeli | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Öğr.Gör. BAŞAK ILDIZ YERLİKAYA | ||||||||
Course Lecturer(s): |
Öğr.Gör. BAŞAK ILDIZ YERLİKAYA Öğr.Gör. EBRU TAŞ |
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Course Assistants: |
Course Objectives: | The aim of this course is to get to know the concepts of corporate identity, brand, identity design, to form an idea and to develop a concept. It aims to create effective, original, correct and creative corporate identity applications in line with the design processes. |
Course Content: | This course focuses on the design process of corporate identity systems and branding elements. This course utilizes a systematic approach to comprehensive corporate identity from concept development through design and production. Students create various components including logos, stationery (business card, letterhead, envelope, etc.) and identity manuals. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Course description, discussion on communication and graphic communication concepts | |
2) | What is corporate identity, how does it work? What is a brand? A logo? A collateral system? What is the psychology of a logo? | Kurum Kimliği, Ayla Okay Lehrer, Jonah., Imagine How Creativity Works Johnson, Steven., Where Good Ideas Come From |
3) | History of corporate identity and logo design | Graphic Design Thinking: Beyond Brainstorming, Ellen Lupton |
4) | Evaluation of symbol and logotype. Establishing basic rules of use for symbol and logotype: Designing basic corporate mark configurations | Just My Type: A Book About Fonts, Simon Garfield Pinterest and Behance adn Dribble |
5) | Corporate identity design formation processes | Designing Brand Identity: An Essential Guide for the Whole Branding Team, Alina Wheeler |
6) | What is a business card? Examination of structures and diversity. Examination of different design examples | Designing Brand Identity: An Essential Guide for the Whole Branding Team, Alina Wheeler |
7) | Corporate identity design case studies and analysis | |
8) | Midterm Week | |
9) | Final project brief and steps . What is corporate identity manual? | Graphic Design Thinking: Beyond Brainstorming, Ellen Lupton. |
10) | Evaluating grid style of manual format. Designing corporate formats. | Designing Brand Identity: An Essential Guide for the Whole Branding Team Alina Wheeler |
11) | In the corporate identity studies within the scope of the project; Finalizing the logo and logotype studies and discussing the corporate font family(s) | Designing Brand Identity: An Essential Guide for the Whole Branding Team, Alina Wheeler |
12) | Business card and letterhead application for the logo designed within the scope of the final project | Designing Brand Identity: An Essential Guide for the Whole Branding Team, Alina Wheeler |
13) | Final project revisions | |
14) | Final project revisions |
Course Notes / Textbooks: | Lehrer, Jonah., Imagine How Creativity Works Johnson, Steven., Where Good Ideas Come From Graphic Design Thinking: Beyond Brainstorming, Ellen Lupton Logo: The Reference Guide to Symbols and Logotypes, Evamy, Michael The Ultimate Guide to Logo Design, Kyle Courtright Designing Brand Identity: An Essential Guide for the Whole Branding Team, Alina Wheeler Kurum Kimliği, Ayla Okay |
References: | Pinterest Behance Dribble |
Ders Öğrenme Kazanımları | 1 |
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Program Outcomes | ||||||||||||||
1) To have knowledge and practice about basic theories and principles of communication, visual communication, design and graphic design | ||||||||||||||
2) To be able to criticise and evaluate applications related to graphic design and graphical communication | ||||||||||||||
3) To have a theoretical and practical infrastructure related to the field and able to solve any visual design problem | ||||||||||||||
4) To be able to create contemporary, effective visual expression language in design, to observe, understand and question changes in social and cultural structure | ||||||||||||||
5) Be able to develop advertising campaigns and concepts in advertising agencies, design studios, companies' advertising departments | ||||||||||||||
6) Be able to reveal creative, original, contemporary and aesthetic graphic design products and projects | ||||||||||||||
7) Be able to present and demonstrate projects and gain practical experience | ||||||||||||||
8) Be able to produce design applications in computer environment to graphic software | ||||||||||||||
9) To follow changing communication and design viewpoints, to develop professional knowledge and skills | ||||||||||||||
10) Be able to develop professional strategies and plans for all processes such as design idea, sketch, application printing and presentation | ||||||||||||||
11) Be able to design communication ways related to visual and linguistic narration | ||||||||||||||
12) Access to competence in team work in a harmonious, productive and effective manner | ||||||||||||||
13) Be able to use verbal, written and visual communication language effectively and correctly in order to prepare advanced presentations | ||||||||||||||
14) Gaining awareness of the need for lifelong learning in the field of graphic design | ||||||||||||||
15) To be able to provide continuity of knowledge and skill development related to the field |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have knowledge and practice about basic theories and principles of communication, visual communication, design and graphic design | |
2) | To be able to criticise and evaluate applications related to graphic design and graphical communication | |
3) | To have a theoretical and practical infrastructure related to the field and able to solve any visual design problem | |
4) | To be able to create contemporary, effective visual expression language in design, to observe, understand and question changes in social and cultural structure | |
5) | Be able to develop advertising campaigns and concepts in advertising agencies, design studios, companies' advertising departments | |
6) | Be able to reveal creative, original, contemporary and aesthetic graphic design products and projects | |
7) | Be able to present and demonstrate projects and gain practical experience | |
8) | Be able to produce design applications in computer environment to graphic software | |
9) | To follow changing communication and design viewpoints, to develop professional knowledge and skills | |
10) | Be able to develop professional strategies and plans for all processes such as design idea, sketch, application printing and presentation | |
11) | Be able to design communication ways related to visual and linguistic narration | |
12) | Access to competence in team work in a harmonious, productive and effective manner | |
13) | Be able to use verbal, written and visual communication language effectively and correctly in order to prepare advanced presentations | |
14) | Gaining awareness of the need for lifelong learning in the field of graphic design | |
15) | To be able to provide continuity of knowledge and skill development related to the field |
Semester Requirements | Number of Activities | Level of Contribution |
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