Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: DGD103
Ders İsmi: Pattern I
Ders Yarıyılı: Fall
Ders Kredileri:
Theoretical Practical Laboratory ECTS
2 1 0 5
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Required
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. Dr. TURAN ASAN
Course Lecturer(s): Assoc. Prof. Dr. TURAN ASAN
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: The aim of this course is to stimulate students' visual perception abilities, their existing constructive, creative and interpretive abilities, and to make them suitable for design thinking.
Course Content: It is to enable students to create personal expression opportunities and express themselves through composition, proportion, proportion, measure, line, color, stain and perspective studies.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
2 - Skills
Cognitive - Practical
1) 1-To be able to apply all kinds of drawing / linear expression techniques
2) 2-To be able to apply linear expression techniques in the model
3) 3-To be able to comprehend ratio relations
4) 4- Capturing the movement in the figure
5) 5-Ensuring the use of movement and balance relations in the figure
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Explanation Of The Concept Of Pattern With Visuals. -
2) Studying Basic Composition, Placement On Paper, Proportion-Proportion, Measuring Methods İn A Practical Workshop Environment. -
3) Explanation Of The Concepts Of Sketch, Etude, Sketch, Pattern And Continuing With Practice. -
4) Line Work (Using Different Materials And Tools) -
5) Explanation Of Line Values By Showing The Works Of Past And Living Masters. -
6) Studying Objects Consisting Of Simple Geometric Forms İn A Composition, And Then Evaluating The Works That Emerged With The Participation Of The Students. -
7) Applied Explanation Of Free Perspective, Single Point Perspective, Double Point Perspective. -
8) Midterm Exam -
9) Perspective Study From İnanimate Model. -
10) It İs Aimed To Create The Environmental And Historical Awareness Of The Student At The Same Time By Applying The Perspective Studies On The Streets And Squares, İndoor And Outdoor Spaces Of Historical Places. -
11) Preliminary İnformation For Pattern Work From The Live Model And Preliminary Preparations With Quick Studies. -
12) Working With Different Materials (Charcoal, Pastel, Charcoal, Oil Paint, Acrylic, Collage, İndia İnk) From The Live Model. -
13) Detail Drawings Of Hands, Feet And Portraits From The Live Model. -
14) Composition Studies By Putting The Works Done During The Semester İn A Way To Be Evaluated As A Whole. -
15) Final Exam -

Sources

Course Notes / Textbooks: [1] Ching, F. (1990). Mimarlık ve Sanatta Yaratıcı Bir Süreç Çizim, Yapı Endüstri Merkezi Yayınları.
References: [2] Lupton, E.; Phillips, J.C., “Graphic Design: The New Basics”, Princeton Architectural Press, 2008.
[3] Ambrose,G., “Görsel Grafik Tasarım Sözlüğü”, Literatür yayınları, 2010.
[4] Genç, A.; Sipahioğlu ,A., “Görsel Algılama Sanatta Yaratıcı Süreç”, Sergi Yayınları, 1990.
[5] Christopher, H.(2012).Basic Drawing Made Amazingly Easy,Watson-Guptill

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

3

4

5

Program Outcomes
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. 5
2) Gains the design background related to the field of game design expertise. 5
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. 5
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. 5
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. 5
6) Have the competence to take an active role and responsibility individually and in teamwork. 4
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. 3
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. 4
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. 5
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. 3
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. 3
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. 4

Assessment & Grading

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