Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: DGD105
Ders İsmi: Mathematics for Game Design
Ders Yarıyılı: Fall
Ders Kredileri:
Theoretical Practical Laboratory ECTS
3 0 0 5
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: Yes
Type of course: Required
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator : Asst. Prof. Dr. SEDA KARATEKE
Course Lecturer(s): Asst. Prof. Dr. KADİR MERSİN
Assoc. Prof. Dr. SERDAR KİPDEMİR
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: It will be provided to gain the necessary pre-skills for Game Programming.
Course Content: Mathematics course for Digital Game Design; It covers measurement units and transformations in computers, logic, number systems, modular arithmetic, operations, error analysis, sets, functions, systems of equations, series, matrices, permutations, analysis of sample algorithm types, combination and probability.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) Defines the basic principles and elements of mathematics for digital game design in all its dimensions.
2) Explains the relationship between mathematics and game design
2 - Skills
Cognitive - Practical
1) Having knowledge about game design and mathematics, evaluates design from a different perspective
2) Applies math-based principles in game design in studies
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
1) Understands the importance between mathematics and design in the globalizing world and presents innovative and creative ideas.
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Units of Measure and Conversions in Computer, Logic Lecture Notes
2) Number Systems Lecture Notes
3) Modular Arithmetic, Operation, Error Analysis, Sets Lecture Notes
4) Functions Lecture Notes
5) Systems of Equations Lecture Notes
6) Series Lecture Notes
7) Matrices Lecture Notes
8) Mid term Lecture Notes
9) Permutation Lecture Notes
10) Analysis of Prefix Algorithm Types Lecture Notes
11) Combination Lecture Notes
12) Probability Lecture Notes
13) Reflections on Digital Game Lecture Notes
14) Analysis of Reflections on Digital Game Lecture Notes
15) Final Lecture Notes

Sources

Course Notes / Textbooks: Genel Matematik 1 : Engin Bozacı , A.Sinan Çelik. Nobel Akademik Yayıncılık 2012
References: Uygulamalarla Unity 3D ile Oyun Geliştirme : Mehmet Ünsal. Abaküs Yayınları 2015

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

3

4

5

Program Outcomes
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. 5
2) Gains the design background related to the field of game design expertise. 3
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. 4
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. 5
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. 4
6) Have the competence to take an active role and responsibility individually and in teamwork. 3
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. 4
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. 5
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. 3
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. 3
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. 4
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. 5

Assessment & Grading

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