Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | DGD105 | ||||||||
Ders İsmi: | Mathematics for Game Design | ||||||||
Ders Yarıyılı: | Fall | ||||||||
Ders Kredileri: |
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Language of instruction: | Turkish | ||||||||
Ders Koşulu: | |||||||||
Ders İş Deneyimini Gerektiriyor mu?: | Yes | ||||||||
Type of course: | Required | ||||||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||||||
Course Coordinator : | Asst. Prof. Dr. SEDA KARATEKE | ||||||||
Course Lecturer(s): |
Asst. Prof. Dr. KADİR MERSİN Assoc. Prof. Dr. SERDAR KİPDEMİR |
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Course Assistants: |
Course Objectives: | It will be provided to gain the necessary pre-skills for Game Programming. |
Course Content: | Mathematics course for Digital Game Design; It covers measurement units and transformations in computers, logic, number systems, modular arithmetic, operations, error analysis, sets, functions, systems of equations, series, matrices, permutations, analysis of sample algorithm types, combination and probability. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Units of Measure and Conversions in Computer, Logic | Lecture Notes |
2) | Number Systems | Lecture Notes |
3) | Modular Arithmetic, Operation, Error Analysis, Sets | Lecture Notes |
4) | Functions | Lecture Notes |
5) | Systems of Equations | Lecture Notes |
6) | Series | Lecture Notes |
7) | Matrices | Lecture Notes |
8) | Mid term | Lecture Notes |
9) | Permutation | Lecture Notes |
10) | Analysis of Prefix Algorithm Types | Lecture Notes |
11) | Combination | Lecture Notes |
12) | Probability | Lecture Notes |
13) | Reflections on Digital Game | Lecture Notes |
14) | Analysis of Reflections on Digital Game | Lecture Notes |
15) | Final | Lecture Notes |
Course Notes / Textbooks: | Genel Matematik 1 : Engin Bozacı , A.Sinan Çelik. Nobel Akademik Yayıncılık 2012 |
References: | Uygulamalarla Unity 3D ile Oyun Geliştirme : Mehmet Ünsal. Abaküs Yayınları 2015 |
Ders Öğrenme Kazanımları | 1 |
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Program Outcomes | |||||||||||
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |||||||||||
2) Gains the design background related to the field of game design expertise. | |||||||||||
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |||||||||||
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |||||||||||
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |||||||||||
6) Have the competence to take an active role and responsibility individually and in teamwork. | |||||||||||
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |||||||||||
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |||||||||||
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |||||||||||
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |||||||||||
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |||||||||||
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | 5 |
2) | Gains the design background related to the field of game design expertise. | 3 |
3) | Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | 4 |
4) | Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | 5 |
5) | Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | 4 |
6) | Have the competence to take an active role and responsibility individually and in teamwork. | 3 |
7) | By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | 4 |
8) | By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | 5 |
9) | By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | 3 |
10) | Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | 3 |
11) | Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | 4 |
12) | Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. | 5 |
Semester Requirements | Number of Activities | Level of Contribution |
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PERCENTAGE OF SEMESTER WORK | % 0 | |
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