Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: DGD107
Ders İsmi: Introduction to Dijtal Design
Ders Yarıyılı: Fall
Ders Kredileri:
Theoretical Practical Laboratory ECTS
2 2 0 5
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Required
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator : Assoc. Prof. Dr. SERDAR KİPDEMİR
Course Lecturer(s): Assoc. Prof. Dr. SERDAR KİPDEMİR
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: Examining the stages of visual language and image creation, conveying the thought as a message, the process of producing images with various techniques, and getting to know the fields and tools of 2D and 3D design.
Course Content: While Digital Design includes the process of creating images and various techniques, it also aims to convey thought as a message. The course covers various production techniques in the digital environment and creative activities with the participation of photography in production. A study in this direction helps students to understand and examine the stages of image and visual language creation in the design process.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) 4.Relates information in different disciplines and communication fields with digital design applications, processes, interprets and uses the information received.
2 - Skills
Cognitive - Practical
1) 1.Defines and explains the concepts and tools of digital design applications, establishes connections between concepts and tools.
2) 2 Practices digital design applications
3) 3.Identify new trends using digital design applications.
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
1) 5.Constructs what he has learned within the scope of digital design practices as a finished project.
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Explaining the content of the Digital Design course Reading and project work on the subject
2) Opening and closing files, interface, introduction of tools and application Reading and project work on the subject
3) The use and applications of Color, Line, Shape elements in design Reading and project work on the subject
4) The use and applications of Space, Texture elements in design Reading and project work on the subject
5) Design Principles and Balance, Contrast Practices Reading and project work on the subject
6) Emphasis / Domination and Harmony practices with Design Principles Reading and project work on the subject
7) Introduction to 3D Design Reading and project work on the subject
8) Midterm
9) Subdivision Surface applications in Digital Design Reading and project work on the subject
10) Stretching and Following the Line in Digital Design Fundamentals Reading and project work on the subject
11) Modeling Practice Principles in 3D Design Reading and project work on the subject
12) Digital Logo Design Applications Reading and project work on the subject
13) Combining 3D and 2D Design Space Reading and project work on the subject
14) Text Editing Formats And Justifications Reading and project work on the subject
15) Final Exam

Sources

Course Notes / Textbooks: Modern sanat ve yeni tipografi (Emre Becer)
References: 1- A-Z of Type Designers (Neil Macmillan)
2- 90th Century Type (Lewis Blackwell)
3- Typograpy 28 (The Annual of the Type Directors Club)
4- Typo (Friedrich Friedl - Nicolaus Ott - Bernard Stein)

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

3

4

5

Program Outcomes
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. 5
2) Gains the design background related to the field of game design expertise. 5
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. 5
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. 3
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. 4
6) Have the competence to take an active role and responsibility individually and in teamwork. 3
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. 4
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. 5
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. 4
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. 3
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. 5
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. 5

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
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PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
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