Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | DGD107 | ||||||||
Ders İsmi: | Introduction to Dijtal Design | ||||||||
Ders Yarıyılı: | Fall | ||||||||
Ders Kredileri: |
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Language of instruction: | Turkish | ||||||||
Ders Koşulu: | |||||||||
Ders İş Deneyimini Gerektiriyor mu?: | No | ||||||||
Type of course: | Required | ||||||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||||||
Course Coordinator : | Assoc. Prof. Dr. SERDAR KİPDEMİR | ||||||||
Course Lecturer(s): |
Assoc. Prof. Dr. SERDAR KİPDEMİR |
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Course Assistants: |
Course Objectives: | Examining the stages of visual language and image creation, conveying the thought as a message, the process of producing images with various techniques, and getting to know the fields and tools of 2D and 3D design. |
Course Content: | While Digital Design includes the process of creating images and various techniques, it also aims to convey thought as a message. The course covers various production techniques in the digital environment and creative activities with the participation of photography in production. A study in this direction helps students to understand and examine the stages of image and visual language creation in the design process. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Explaining the content of the Digital Design course | Reading and project work on the subject |
2) | Opening and closing files, interface, introduction of tools and application | Reading and project work on the subject |
3) | The use and applications of Color, Line, Shape elements in design | Reading and project work on the subject |
4) | The use and applications of Space, Texture elements in design | Reading and project work on the subject |
5) | Design Principles and Balance, Contrast Practices | Reading and project work on the subject |
6) | Emphasis / Domination and Harmony practices with Design Principles | Reading and project work on the subject |
7) | Introduction to 3D Design | Reading and project work on the subject |
8) | Midterm | |
9) | Subdivision Surface applications in Digital Design | Reading and project work on the subject |
10) | Stretching and Following the Line in Digital Design Fundamentals | Reading and project work on the subject |
11) | Modeling Practice Principles in 3D Design | Reading and project work on the subject |
12) | Digital Logo Design Applications | Reading and project work on the subject |
13) | Combining 3D and 2D Design Space | Reading and project work on the subject |
14) | Text Editing Formats And Justifications | Reading and project work on the subject |
15) | Final Exam |
Course Notes / Textbooks: | Modern sanat ve yeni tipografi (Emre Becer) |
References: | 1- A-Z of Type Designers (Neil Macmillan) 2- 90th Century Type (Lewis Blackwell) 3- Typograpy 28 (The Annual of the Type Directors Club) 4- Typo (Friedrich Friedl - Nicolaus Ott - Bernard Stein) |
Ders Öğrenme Kazanımları | 1 |
2 |
3 |
4 |
5 |
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Program Outcomes | |||||||||||
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |||||||||||
2) Gains the design background related to the field of game design expertise. | |||||||||||
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |||||||||||
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |||||||||||
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |||||||||||
6) Have the competence to take an active role and responsibility individually and in teamwork. | |||||||||||
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |||||||||||
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |||||||||||
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |||||||||||
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |||||||||||
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |||||||||||
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | 5 |
2) | Gains the design background related to the field of game design expertise. | 5 |
3) | Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | 5 |
4) | Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | 3 |
5) | Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | 4 |
6) | Have the competence to take an active role and responsibility individually and in teamwork. | 3 |
7) | By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | 4 |
8) | By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | 5 |
9) | By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | 4 |
10) | Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | 3 |
11) | Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | 5 |
12) | Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. | 5 |
Semester Requirements | Number of Activities | Level of Contribution |
total | % | |
PERCENTAGE OF SEMESTER WORK | % 0 | |
PERCENTAGE OF FINAL WORK | % | |
total | % |