Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | DGD102 | ||||||||
Ders İsmi: | Basic Design II | ||||||||
Ders Yarıyılı: | Spring | ||||||||
Ders Kredileri: |
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Language of instruction: | Turkish | ||||||||
Ders Koşulu: | |||||||||
Ders İş Deneyimini Gerektiriyor mu?: | No | ||||||||
Type of course: | Required | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Assoc. Prof. Dr. TURAN ASAN | ||||||||
Course Lecturer(s): |
Assoc. Prof. Dr. TURAN ASAN |
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Course Assistants: |
Course Objectives: | Developing the understanding of design and grasping the design qualities. To grasp the basic principles of design. Developing graphic design techniques and creative skills. |
Course Content: | Basic principles and elements of composition and design; drawing and expression techniques; material types and usage techniques; basic principles of color theory; application practices of principles and materials. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Introduction to course and curriculum | - |
2) | Evaluation of Abstract Color studies on emotions. | - |
3) | Color Wheel and Tonal Study | - |
4) | Colors and their psychology | - |
5) | Color Abstract Study | - |
6) | Stylized Portrait Work | - |
7) | Color Abstract Study 2 | - |
8) | Midterm Week | - |
9) | History of collage art. collage work briefing | - |
10) | Evaluation of Collage Works | - |
11) | Evaluation of Collage Works | - |
12) | Final Work: Story/Poetry Visual Description | - |
13) | Final Work: Story/Poetry Visual Description | - |
14) | Final Preliminary Evaluation | - |
15) | Final Exam | - |
Course Notes / Textbooks: | 1] Itten, J., The Elements of Color, Chapman & Hall, 1997. |
References: | [2] Itten, J., Design and Form , Van Nostrand Reinhold, 1975. [3] Luton, E.; Phillips, J.C., Graphic Design: The New Basics, Princeton Architectural Press, 2008. [4] Ambrose,G., Görsel Grafik Tasarım Sözlüğü, Literatür yayınları, 2010. [5] Genç, A.; Sipahioğlu ,A., Görsel Algılama Sanatta Yaratıcı Süreç, Sergi Yayınları, 1990. [6] Özol, A.; Sanat Eğitimi ve Tasarımda Temel Değerler, Pastel Yayıncılık, 2012. [7] May, R., Yaratma Cesareti, Metis Yayınları, İstanbul. |
Ders Öğrenme Kazanımları | 1 |
2 |
3 |
4 |
5 |
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Program Outcomes | |||||||||||
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |||||||||||
2) Gains the design background related to the field of game design expertise. | |||||||||||
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |||||||||||
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |||||||||||
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |||||||||||
6) Have the competence to take an active role and responsibility individually and in teamwork. | |||||||||||
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |||||||||||
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |||||||||||
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |||||||||||
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |||||||||||
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |||||||||||
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | 5 |
2) | Gains the design background related to the field of game design expertise. | 5 |
3) | Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | 5 |
4) | Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | 5 |
5) | Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | 4 |
6) | Have the competence to take an active role and responsibility individually and in teamwork. | 3 |
7) | By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | 4 |
8) | By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | 5 |
9) | By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | 3 |
10) | Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | 3 |
11) | Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | 4 |
12) | Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. | 5 |
Semester Requirements | Number of Activities | Level of Contribution |
total | % | |
PERCENTAGE OF SEMESTER WORK | % 0 | |
PERCENTAGE OF FINAL WORK | % | |
total | % |