Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: DGD102
Ders İsmi: Basic Design II
Ders Yarıyılı: Spring
Ders Kredileri:
Theoretical Practical Laboratory ECTS
3 2 0 6
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Required
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. Dr. TURAN ASAN
Course Lecturer(s): Assoc. Prof. Dr. TURAN ASAN
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: Developing the understanding of design and grasping the design qualities. To grasp the basic principles of design. Developing graphic design techniques and creative skills.
Course Content: Basic principles and elements of composition and design; drawing and expression techniques; material types and usage techniques; basic principles of color theory; application practices of principles and materials.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
2 - Skills
Cognitive - Practical
1) 1. Recognizes the basic design principles and principles
2) 2.Applies basic design principles and principles
3) 3. Recognize the professional working processes and stages related to Basic Design.
4) 4. Applies professional working processes and stages related to Basic Design
5) 5. Can realize the relationships between design and current technology, content and realization of the product.
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Introduction to course and curriculum -
2) Evaluation of Abstract Color studies on emotions. -
3) Color Wheel and Tonal Study -
4) Colors and their psychology -
5) Color Abstract Study -
6) Stylized Portrait Work -
7) Color Abstract Study 2 -
8) Midterm Week -
9) History of collage art. collage work briefing -
10) Evaluation of Collage Works -
11) Evaluation of Collage Works -
12) Final Work: Story/Poetry Visual Description -
13) Final Work: Story/Poetry Visual Description -
14) Final Preliminary Evaluation -
15) Final Exam -

Sources

Course Notes / Textbooks: 1] Itten, J., The Elements of Color, Chapman & Hall, 1997.
References: [2] Itten, J., Design and Form , Van Nostrand Reinhold, 1975.
[3] Luton, E.; Phillips, J.C., Graphic Design: The New Basics, Princeton Architectural Press, 2008.
[4] Ambrose,G., Görsel Grafik Tasarım Sözlüğü, Literatür yayınları, 2010.
[5] Genç, A.; Sipahioğlu ,A., Görsel Algılama Sanatta Yaratıcı Süreç, Sergi Yayınları, 1990.
[6] Özol, A.; Sanat Eğitimi ve Tasarımda Temel Değerler, Pastel Yayıncılık, 2012.
[7] May, R., Yaratma Cesareti, Metis Yayınları, İstanbul.

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

3

4

5

Program Outcomes
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. 5
2) Gains the design background related to the field of game design expertise. 5
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. 5
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. 5
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. 4
6) Have the competence to take an active role and responsibility individually and in teamwork. 3
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. 4
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. 5
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. 3
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. 3
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. 4
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. 5

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
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PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
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