Digital Game Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | DGD104 | ||||||||
Ders İsmi: | Pattern II | ||||||||
Ders Yarıyılı: | Spring | ||||||||
Ders Kredileri: |
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Language of instruction: | Turkish | ||||||||
Ders Koşulu: | |||||||||
Ders İş Deneyimini Gerektiriyor mu?: | No | ||||||||
Type of course: | Required | ||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||
Course Coordinator : | Asst. Prof. Dr. NESLİ TÜRK | ||||||||
Course Lecturer(s): |
Asst. Prof. Dr. HÜLYA KÜPÇÜOĞLU |
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Course Assistants: |
Course Objectives: | To guide the student to comprehend the classical works of art and the different approaches of the artists and to watch the exhibitions and artistic events that support this; In the light of these accumulations, the problem of painting and design is analyzed by technique, form, color and composition, etc. To raise aesthetic awareness in an original, creative and sensitive way by providing practical work with the elements. |
Course Content: | To reveal perception, imaginary and fictional processes with different materials and experiences. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Introduction Of The Course And Explanation Of The Grading System. Making Black-White And Colored Large-Scale Works From The Live Model. | |
2) | Interpretation And Examples From Art History. | |
3) | Making Large-Scale Drawings From Stationary Objects And Objects | |
4) | Interpretation And Examples From Art History | |
5) | Interior Studies | |
6) | Outdoor Studies | |
7) | Drawings On Three-Dimensional Objects And Surfaces | |
8) | Midterm Exam | |
9) | Abstraction Studies In Patterns Using Geometric Forms | |
10) | Abstraction Studies In Patterns Using Geometric Forms | |
11) | Collage Pattern Studies | |
12) | Interpretation And Examples From Art History | |
13) | Imaginary Works | |
14) | Exhibition, Seminar, Event Trips | |
15) | Final Exam |
Course Notes / Textbooks: | Geleceğin ressamları için çizim teknikleri : malzemeler, örnek çizimler, projeler / Stanyer, Peter ; çev.: Işılar Kür. İstanbul : Alfa, 2008 |
References: | Abidin Dino : özel kolleksiyon (1978-1993) / Demirel, Selçuk. İstanbul : Yap Kredi Yayınları, 2003. İnsanların çizimi : yüzler ve figürler / Civardi, Giovanni ; çev.: Ceylan Öztürk; ed.: Emre Zeytinoğlu. İstanbul : Koleksiyon Yayıncılık, 2014. Perspektif sanatı : Herkes için temel kılavuz / Metzger, Phil ; çev.: Gizem Aldoğan; ed.: Firdevs Candil Çulcu. İstanbul : Hayalperest Yayınevi, 2012. |
Ders Öğrenme Kazanımları | 1 |
2 |
3 |
4 |
5 |
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Program Outcomes | |||||||||||
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | |||||||||||
2) Gains the design background related to the field of game design expertise. | |||||||||||
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | |||||||||||
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | |||||||||||
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | |||||||||||
6) Have the competence to take an active role and responsibility individually and in teamwork. | |||||||||||
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | |||||||||||
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | |||||||||||
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | |||||||||||
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | |||||||||||
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | |||||||||||
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. | 5 |
2) | Gains the design background related to the field of game design expertise. | 5 |
3) | Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. | 5 |
4) | Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. | 5 |
5) | Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. | 5 |
6) | Have the competence to take an active role and responsibility individually and in teamwork. | 4 |
7) | By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. | 3 |
8) | By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. | 4 |
9) | By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. | 5 |
10) | Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. | 3 |
11) | Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. | 3 |
12) | Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. | 4 |
Semester Requirements | Number of Activities | Level of Contribution |
total | % | |
PERCENTAGE OF SEMESTER WORK | % 0 | |
PERCENTAGE OF FINAL WORK | % | |
total | % |