Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: DGD104
Ders İsmi: Pattern II
Ders Yarıyılı: Spring
Ders Kredileri:
Theoretical Practical Laboratory ECTS
2 2 0 5
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Required
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Asst. Prof. Dr. NESLİ TÜRK
Course Lecturer(s): Asst. Prof. Dr. HÜLYA KÜPÇÜOĞLU
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: To guide the student to comprehend the classical works of art and the different approaches of the artists and to watch the exhibitions and artistic events that support this; In the light of these accumulations, the problem of painting and design is analyzed by technique, form, color and composition, etc. To raise aesthetic awareness in an original, creative and sensitive way by providing practical work with the elements.
Course Content: To reveal perception, imaginary and fictional processes with different materials and experiences.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) 1-To comprehend the place and importance of pattern in graphic arts.
2 - Skills
Cognitive - Practical
1) 2- To comprehend seeing, perceiving and expressing the creative thought process.
2) 3- To show the whole part relationship in geometric forms in pattern drawing.
3) 4- Learns to determine the dimensions and directions by examining the live model, to detect movement in the model with angle control.
4) 5- To be able to express the measurement feature of the model by descending from the whole to the part.
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Introduction Of The Course And Explanation Of The Grading System. Making Black-White And Colored Large-Scale Works From The Live Model.
2) Interpretation And Examples From Art History.
3) Making Large-Scale Drawings From Stationary Objects And Objects
4) Interpretation And Examples From Art History
5) Interior Studies
6) Outdoor Studies
7) Drawings On Three-Dimensional Objects And Surfaces
8) Midterm Exam
9) Abstraction Studies In Patterns Using Geometric Forms
10) Abstraction Studies In Patterns Using Geometric Forms
11) Collage Pattern Studies
12) Interpretation And Examples From Art History
13) Imaginary Works
14) Exhibition, Seminar, Event Trips
15) Final Exam

Sources

Course Notes / Textbooks: Geleceğin ressamları için çizim teknikleri : malzemeler, örnek çizimler, projeler / Stanyer, Peter ; çev.: Işılar Kür. İstanbul : Alfa, 2008
References: Abidin Dino : özel kolleksiyon (1978-1993) / Demirel, Selçuk. İstanbul : Yap Kredi Yayınları, 2003.
İnsanların çizimi : yüzler ve figürler / Civardi, Giovanni ; çev.: Ceylan Öztürk; ed.: Emre Zeytinoğlu. İstanbul : Koleksiyon Yayıncılık, 2014.
Perspektif sanatı : Herkes için temel kılavuz / Metzger, Phil ; çev.: Gizem Aldoğan; ed.: Firdevs Candil Çulcu. İstanbul : Hayalperest Yayınevi, 2012.

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

3

4

5

Program Outcomes
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. 5
2) Gains the design background related to the field of game design expertise. 5
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. 5
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. 5
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. 5
6) Have the competence to take an active role and responsibility individually and in teamwork. 4
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. 3
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. 4
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. 5
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. 3
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. 3
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. 4

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
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PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
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