Information Systems Engineering
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: FET310
Ders İsmi: Game Design and Programming
Ders Yarıyılı: Fall
Ders Kredileri:
Theoretical Practical Laboratory ECTS
2 1 0 5
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Bölüm Seçmeli
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery:
Course Coordinator : Öğr.Gör. REŞAT BUĞRA ERKARTAL
Course Lecturer(s): Öğr.Gör. REŞAT BUĞRA ERKARTAL
Asst. Prof. Dr. ZAFER GÜNEY
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: It aims to have knowledge about designing and programming games and to use the Unity program
Course Content: Terrain usage, Ragdoll usage, Animations and graphic design, writing C# scripts.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) Knowledge about Unity3D
2) knowledge about c#
3) Designing knowledge
4) Application design
5) Ability to participate in group activities
6) Interdisiplinary working practice
2 - Skills
Cognitive - Practical
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Level Design
2) Beginners Guide to C# Script
3) Camera Script
4) Player AI
5) Prefab System
6) Damage Control
7) 3D Modelling
8) Midterm
9) Ragdoll System
10) Spawning
11) Ending the game
12) Creating Main Screen
13) Visual and Sound effects
13) Visual and Sound effects
14) Adding atrributes to an object
15) Final

Sources

Course Notes / Textbooks: Unity 3D İle Oyun Programlama - Yazar: Timuçin Hatipoğlu
Yayınevi: Kodlab
References: Unity 3D İle Oyun Programlama - Yazar: Timuçin Hatipoğlu
Yayınevi: Kodlab

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

3

4

5

6

Program Outcomes

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Project 1 % 50
Midterms 1 % 0
Final 1 % 50
total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
total % 100