Digital Game Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: UEC292
Ders İsmi: Project management
Ders Yarıyılı: Fall
Spring
Ders Kredileri:
Theoretical Practical Laboratory ECTS
2 0 0 4
Language of instruction: Turkish
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Üniversite Seçmeli
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator : Asst. Prof. Dr. ORHAN POLAT
Course Lecturer(s): Öğr.Gör. BAŞAK ILDIZ YERLİKAYA
Öğr.Gör. SELEN ORTA
Asst. Prof. Dr. ORHAN POLAT
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: To provide students with project management skills by giving information about project and project cycle management, concepts and practices related to project management.
Course Content: Project and project cycle management, problem analysis, goal analysis, strategy analysis, stakeholder analysis, overall goal and project purpose, determination of activities, logframe matrix, outputs, risk analysis and assumptions of the project, objective indicators of success, sources of verification, monitoring and evaluation, sustainability, activity and time planning, budget preparation and resource planning are given and taught.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) Can make problem, target, strategy and stakeholder analysis.
2 - Skills
Cognitive - Practical
1) Can do project and project cycle management.
3 - Competences
Communication and Social Competence
Learning Competence
1) Creates the logical frame matrix.
Field Specific Competence
1) Can make budget preparation and resource planning.
Competence to Work Independently and Take Responsibility
1) It can determine the general goal, project purpose and targets.
2) Can make sustainability, activity and time planning.

Ders Akış Planı

Week Subject Related Preparation
1) Project and project cycle management Pre-readings on the topics
2) Problem analysis Pre-readings on the topics
3) Target analysis Pre-readings on the topics
4) Strategy analysis Pre-readings on the topics
5) Stakeholder analysis Pre-readings on the topics
6) General goal and project purpose, Pre-readings on the topics
7) Midterm exam Pre-readings on the topics
8) Determination of activities Pre-readings on the topics
9) logical frame matrix, outputs, risk analysis and assumptions of the project, objective indicators of success, sources of verification, monitoring and evaluation Pre-readings on the topics
10) Sustainability, activity and scheduling Pre-readings on the topics
11) Budgeting and resource planning Pre-readings on the topics
12) Reviewing the call directory Pre-readings on the topics
13) Examining project examples Pre-readings on the topics
14) Final examination Pre-readings on the topics
15) Examining project examples Pre-readings on the topics

Sources

Course Notes / Textbooks: Slaytlar
References: Ana Kaynaklar
Proje Hazırlama ve Bütçeleme Teknikleri, Nurhan Yentürk - Yiğit Aksakoğlu - Alper Akyüz, İstanbul Bilgi Üniversitesi Yayınları, 2016, İstanbul

Yardımcı Kaynaklar
Proje Döngüsü Yönetimi ve Mantıksal Çerçeve Yaklaşımı, Dr. Faruk Cengiz Tekindağ, Odak Ofset Matbaacılık, 2015, Ankara

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

3

5

4

6

Program Outcomes
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to.
2) Gains the design background related to the field of game design expertise.
3) Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice.
4) Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems.
5) Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice.
6) Have the competence to take an active role and responsibility individually and in teamwork.
7) By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning.
8) By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field.
9) By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues.
10) Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License.
11) Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works.
12) Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100