Course Objectives: |
To provide students with project management skills by giving information about project and project cycle management, concepts and practices related to project management. |
Course Content: |
Project and project cycle management, problem analysis, goal analysis, strategy analysis, stakeholder analysis, overall goal and project purpose, determination of activities, logframe matrix, outputs, risk analysis and assumptions of the project, objective indicators of success, sources of verification, monitoring and evaluation, sustainability, activity and time planning, budget preparation and resource planning are given and taught. |
Week |
Subject |
Related Preparation |
1) |
Project and project cycle management |
Pre-readings on the topics |
2) |
Problem analysis |
Pre-readings on the topics |
3) |
Target analysis |
Pre-readings on the topics |
4) |
Strategy analysis |
Pre-readings on the topics |
5) |
Stakeholder analysis |
Pre-readings on the topics |
6) |
General goal and project purpose, |
Pre-readings on the topics |
7) |
Midterm exam |
Pre-readings on the topics |
8) |
Determination of activities |
Pre-readings on the topics |
9) |
logical frame matrix, outputs, risk analysis and assumptions of the project, objective indicators of success, sources of verification, monitoring and evaluation |
Pre-readings on the topics |
10) |
Sustainability, activity and scheduling |
Pre-readings on the topics |
11) |
Budgeting and resource planning |
Pre-readings on the topics |
12) |
Reviewing the call directory |
Pre-readings on the topics |
13) |
Examining project examples |
Pre-readings on the topics |
14) |
Final examination |
Pre-readings on the topics |
15) |
Examining project examples |
Pre-readings on the topics |
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Program Outcomes |
Level of Contribution |
1) |
Connects the basic concepts of art and design and has knowledge of the interdisciplinary interaction that his field is related to. |
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2) |
Gains the design background related to the field of game design expertise. |
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3) |
Produces innovative and creative solutions by gaining the ability to combine the theoretical knowledge acquired for game design with practice. |
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4) |
Follows the developments in his field, develops original artistic analyzes by producing rational ideas for current and potential problems. |
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5) |
Uses the theoretical and applied knowledge gained in the field of design by providing the integrity of theory and practice. |
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6) |
Have the competence to take an active role and responsibility individually and in teamwork. |
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7) |
By integrating the knowledge gained in the field of basic design with the competence he/she has with a critical and questioning approach, he/she evaluates them to produce new ideas and gains the awareness of lifelong learning. |
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8) |
By closely following national and international issues, he/she has the awareness of raising awareness about social problems and use this competence for artistic works related to their field. |
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9) |
By using a foreign language at least at the European Language Portfolio B1 General Level, he/she acquires knowledge in the field of international design, follows the researches and shares with his colleagues. |
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10) |
Uses the information and communication technologies required by the design field with the Advanced Level of the European Computer Use License. |
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11) |
Abstract and concrete concepts; transforms it into creative thinking, aesthetic, innovative and original works. |
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12) |
Follows the innovations in the field, internalizes ethical principles and has a sense of professional responsibility. |
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