Computer Aided Design and Animation (S.E.) | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
1 - Knowledge |
Theoretical - Conceptual |
1) To define the concepts related to animation |
2) To define the traditional animation art |
3) Computer animation and be able to match the interaction |
4) To define the animation construction |
5) In the process , identify the change of animation art |
6) To be able to match the video and animation art |
7) Ability to define concepts related to digital images |
8) To be able to match the game and animation ar |
2 - Skills |
Cognitive - Practical |
1) Ability to design animation projects |
2) Ability to use two -dimensional computer animation program |
3) Ability to use 3D computer animation program |
4) Vector and bitmap image , using the created softwares |
5) Ability to design animation projects |
6) Ability to design game projects |
7) In the animation , to make the conceptual design |
8) Ability to use animation and video |
9) Ability to design traditional animation projects |
3 - Competences |
Communication and Social Competence |
1) Individual and team working harmoniously in , to contribute to the group in teamwork |
Learning Competence |
1) To carry out work in the field and in the world to follow the technological development level of knowledge of foreign languages |
Field Specific Competence |
1) Follow the developments in science and technology in animation and self- renewing won consciousness |
2) Creative thinking and ethical knowledge |
Competence to Work Independently and Take Responsibility |
Program Outcomes | TR-NQF-HE 5 (Associate) Level Descriptors | TR-NQF-HE Main Field Descriptors 21 - Arts |
TR-NQF-HE Main Field Descriptors 48 - Computing |
1 - Knowledge | |||
Theoretical - Conceptual | |||
1) To define the concepts related to animation 2) To define the traditional animation art 3) Computer animation and be able to match the interaction 4) To define the animation construction 5) In the process , identify the change of animation art 6) To be able to match the video and animation art 7) Ability to define concepts related to digital images 8) To be able to match the game and animation ar |
1) Possess theoretical and practical knowledge supported by textbooks with updated information, practice equipments and other resource on basic level based on qualifications gained at secondary education level. |
1) Ortaöğretim düzeyinde kazanılan yeterliliklere dayalı olarak alana özgü, kültür, estetik, yöntem, teknik ve malzemeler konusunda temel bilgilere sahiptir. |
1) Matematik, hesaplama ve bilgisayar bilimleri konularında temel kuramsal ve uygulamalı bilgilere sahiptir. |
2 - Skills | |||
Cognitive - Practical | |||
1) Ability to design animation projects 2) Ability to use two -dimensional computer animation program 3) Ability to use 3D computer animation program 4) Vector and bitmap image , using the created softwares 5) Ability to design animation projects 6) Ability to design game projects 7) In the animation , to make the conceptual design 8) Ability to use animation and video 9) Ability to design traditional animation projects |
1) Gain the skills to use basic level theoretical and practical knowledge acquired within the field in the same field of a higher education level or in a field of same level. 2) Interpret and evaluate data, define problems, do analysis, produce solutions based on proof with using basic level knowledge and practices gained within the field. |
1) Alanında edindiği temel sanat ve temel tasarım, kuramsal ve uygulamalı bilgilerini kullanır. 2) Alanında edindiği temel düzeydeki bilgi ve becerileri kullanarak, verileri yorumlar, sorunları tanımlar, analiz eder, uygulamaya yönelik çözüm önerileri oluşturur. |
1) Tanımlanan bilişim ve/veya bilgisayar bilimleri problemlerini ve modellerini kurgular ve temel çözüm önerilerini uygular. 2) Algoritmik düşünme ve planlama yaklaşımını uygulamalarında kullanır. 3) Belirtimleri (spesifikasyon) tanımlanmış yazılım bileşenlerini geliştirir. |
3 - Competences | |||
Communication and Social Competence | |||
1) Individual and team working harmoniously in , to contribute to the group in teamwork |
1) Transfer the ideas based on the basic knowledge and skills acquired within the field through written and oral communication. 2) Share the ideas and solution proposals to problems about issues within the field with professionals and non-professionals. 3) Monitor the developments in the field and communicate with peers by using a foreign language at least at a level of European Language Portfolio A2 General Level. 4) Use informatics and communication technologies with at least a minimum level of European Computer Driving License Basic Level software knowledge. |
1) Hedef kitlesini tanımlar ve ilişki kurar. 2) Alanı ile ilgili konuları uzman ya da uzman olmayan kişilere doğru olarak aktarır. 3) Bir yabancı dili en az Avrupa Dil Portföyü A2 Genel Düzeyinde kullanarak alanındaki bilgileri izler ve meslektaşları ile iletişim kurar. 4) Alanının gerektirdiği en az Avrupa Bilgisayar Kullanma Lisansı Temel Düzeyinde bilgisayar yazılımı ile birlikte bilişim ve iletişim teknolojilerini kullanır. |
1) Sözlü ve yazılı iletişim kurar; en az bir yabancı dili en az Avrupa Dil Portföyü A2 Genel Düzeyinde kullanır, bilişim ve bilgisayar bilimleri alanındaki bilgileri izler ve meslektaşları ile iletişim kurar. |
Learning Competence | |||
1) To carry out work in the field and in the world to follow the technological development level of knowledge of foreign languages |
1) Evaluate the acquired knowledge and skills at basic level within the field with a critical approach, determine and respond to learning needs. 2) Direct the education received to a higher education level in the same field or to an occupation in the same level. 3) Gain awareness of lifelong learning. |
1) Sanat ve tasarım alanındaki kendi çalışmalarını değerlendirir, öğrenme gereksinimlerini belirler. 2) Yaşamboyu öğrenme bilincini kazanır. 3) Öğrenimini aynı alanda bir ileri eğitim düzeyine veya aynı düzeydeki bir mesleğe yönlendirir. |
1) Yaşam boyu öğrenmenin gerekliliği bilinci ile bilgi ve iletişim teknolojilerindeki güncel gelişmeleri izler. |
Field Specific Competence | |||
1) Follow the developments in science and technology in animation and self- renewing won consciousness 2) Creative thinking and ethical knowledge |
1) Possess social, scientific, cultural and ethic values on the stages of gathering, implementation and release of the results of data related to the field. 2) Possess sufficient consciousness about the issues of universality of social rights, social justice, quality, cultural values and also, environmental protection, worker's health and security. |
1) Alanında başarıyla uygulama yürütür. 2) Sanatsal, kültürel ve etik değerlere sahiptir. 3) Çevre duyarlılığına ve iş sağlığı ve güvenliği konularında yeterli bilince sahiptir. |
1) Mesleki ve etik sorumluluk bilinci taşır, bilişim uygulamalarında meslek etiğinin gözetilmesi konusunda farkındalığa sahiptir. |
Competence to Work Independently and Take Responsibility | |||
1) Conduct studies at basic level within the field independently. 2) Take responsibility as a team member in order to solve unexpected complex problems faced in the implementations within the field. 3) Conduct activities towards the development of subordinates within a project. |
1) Tek başına, bağımsız olarak ve/veya grup içinde uyumlu olarak çalışır. 2) Sanat ve tasarım alanı ile ilgili uygulamalarda karşılaşılan sorunları çözmek için ekip üyesi olarak sorumluluk alır. 3) Proje süreçleri içinde yer alır. |
1) Bireysel olarak veya takımlarda etkin çalışır. |
1) Individual and team working harmoniously in , to contribute to the group in teamwork |
2) To define the concepts related to animation |
3) To define the traditional animation art |
4) Ability to design animation projects |
5) Computer animation and be able to match the interaction |
6) To define the animation construction |
7) In the process , identify the change of animation art |
8) To be able to match the video and animation art |
9) Ability to define concepts related to digital images |
10) To be able to match the game and animation ar |
11) Ability to use two -dimensional computer animation program |
12) Ability to use 3D computer animation program |
13) Vector and bitmap image , using the created softwares |
14) Ability to design animation projects |
15) Ability to design game projects |
16) In the animation , to make the conceptual design |
17) Ability to use animation and video |
18) Ability to design traditional animation projects |
19) Follow the developments in science and technology in animation and self- renewing won consciousness |
20) Creative thinking and ethical knowledge |
21) To carry out work in the field and in the world to follow the technological development level of knowledge of foreign languages |